Package com.badlogic.gdx.scenes.scene2d.ui

Source Code of com.badlogic.gdx.scenes.scene2d.ui.Cell

package com.badlogic.gdx.scenes.scene2d.ui;

import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed;
import com.badlogic.gdx.scenes.scene2d.utils.Align;
import com.badlogic.gdx.utils.Pool.Poolable;

/** A cell for a {@link Table}.
* @author Nathan Sweet */
public class Cell<T extends Actor> implements Poolable {
  Value minWidth, minHeight;
  Value prefWidth, prefHeight;
  Value maxWidth, maxHeight;
  Value spaceTop, spaceLeft, spaceBottom, spaceRight;
  Value padTop, padLeft, padBottom, padRight;
  Float fillX, fillY;
  Integer align;
  Integer expandX, expandY;
  Integer colspan;
  Boolean uniformX, uniformY;

  Actor actor;
  float actorX, actorY;
  float actorWidth, actorHeight;

  private Table table;
  boolean endRow;
  int column, row;
  int cellAboveIndex = -1;
  float computedPadTop, computedPadLeft, computedPadBottom, computedPadRight;

  public void setLayout (Table table) {
    this.table = table;
  }

  void set (Cell defaults) {
    minWidth = defaults.minWidth;
    minHeight = defaults.minHeight;
    prefWidth = defaults.prefWidth;
    prefHeight = defaults.prefHeight;
    maxWidth = defaults.maxWidth;
    maxHeight = defaults.maxHeight;
    spaceTop = defaults.spaceTop;
    spaceLeft = defaults.spaceLeft;
    spaceBottom = defaults.spaceBottom;
    spaceRight = defaults.spaceRight;
    padTop = defaults.padTop;
    padLeft = defaults.padLeft;
    padBottom = defaults.padBottom;
    padRight = defaults.padRight;
    fillX = defaults.fillX;
    fillY = defaults.fillY;
    align = defaults.align;
    expandX = defaults.expandX;
    expandY = defaults.expandY;
    colspan = defaults.colspan;
    uniformX = defaults.uniformX;
    uniformY = defaults.uniformY;
  }

  void merge (Cell cell) {
    if (cell == null) return;
    if (cell.minWidth != null) minWidth = cell.minWidth;
    if (cell.minHeight != null) minHeight = cell.minHeight;
    if (cell.prefWidth != null) prefWidth = cell.prefWidth;
    if (cell.prefHeight != null) prefHeight = cell.prefHeight;
    if (cell.maxWidth != null) maxWidth = cell.maxWidth;
    if (cell.maxHeight != null) maxHeight = cell.maxHeight;
    if (cell.spaceTop != null) spaceTop = cell.spaceTop;
    if (cell.spaceLeft != null) spaceLeft = cell.spaceLeft;
    if (cell.spaceBottom != null) spaceBottom = cell.spaceBottom;
    if (cell.spaceRight != null) spaceRight = cell.spaceRight;
    if (cell.padTop != null) padTop = cell.padTop;
    if (cell.padLeft != null) padLeft = cell.padLeft;
    if (cell.padBottom != null) padBottom = cell.padBottom;
    if (cell.padRight != null) padRight = cell.padRight;
    if (cell.fillX != null) fillX = cell.fillX;
    if (cell.fillY != null) fillY = cell.fillY;
    if (cell.align != null) align = cell.align;
    if (cell.expandX != null) expandX = cell.expandX;
    if (cell.expandY != null) expandY = cell.expandY;
    if (cell.colspan != null) colspan = cell.colspan;
    if (cell.uniformX != null) uniformX = cell.uniformX;
    if (cell.uniformY != null) uniformY = cell.uniformY;
  }

  /** Sets the actor in this cell and adds the actor to the cell's table. If null, removes any current actor. */
  public <A extends Actor> Cell<A> setActor (A newActor) {
    if (actor != null) actor.remove();
    if (actor != newActor) {
      actor = newActor;
      if (newActor != null) table.addActor(newActor);
    }
    return (Cell<A>)this;
  }

  /** Returns the actor for this cell, or null. */
  public T getActor () {
    return (T)actor;
  }

  /** Returns true if the cell's actor is not null. */
  public boolean hasActor () {
    return actor != null;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> size (Value size) {
    minWidth = size;
    minHeight = size;
    prefWidth = size;
    prefHeight = size;
    maxWidth = size;
    maxHeight = size;
    return this;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values. */
  public Cell<T> size (Value width, Value height) {
    minWidth = width;
    minHeight = height;
    prefWidth = width;
    prefHeight = height;
    maxWidth = width;
    maxHeight = height;
    return this;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> size (float size) {
    size(new Fixed(size));
    return this;
  }

  /** Sets the minWidth, prefWidth, maxWidth, minHeight, prefHeight, and maxHeight to the specified values. */
  public Cell<T> size (float width, float height) {
    size(new Fixed(width), new Fixed(height));
    return this;
  }

  /** Sets the minWidth, prefWidth, and maxWidth to the specified value. */
  public Cell<T> width (Value width) {
    minWidth = width;
    prefWidth = width;
    maxWidth = width;
    return this;
  }

  /** Sets the minWidth, prefWidth, and maxWidth to the specified value. */
  public Cell<T> width (float width) {
    width(new Fixed(width));
    return this;
  }

  /** Sets the minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> height (Value height) {
    minHeight = height;
    prefHeight = height;
    maxHeight = height;
    return this;
  }

  /** Sets the minHeight, prefHeight, and maxHeight to the specified value. */
  public Cell<T> height (float height) {
    height(new Fixed(height));
    return this;
  }

  /** Sets the minWidth and minHeight to the specified value. */
  public Cell<T> minSize (Value size) {
    minWidth = size;
    minHeight = size;
    return this;
  }

  /** Sets the minWidth and minHeight to the specified values. */
  public Cell<T> minSize (Value width, Value height) {
    minWidth = width;
    minHeight = height;
    return this;
  }

  public Cell<T> minWidth (Value minWidth) {
    this.minWidth = minWidth;
    return this;
  }

  public Cell<T> minHeight (Value minHeight) {
    this.minHeight = minHeight;
    return this;
  }

  /** Sets the minWidth and minHeight to the specified value. */
  public Cell<T> minSize (float size) {
    minSize(new Fixed(size));
    return this;
  }

  /** Sets the minWidth and minHeight to the specified values. */
  public Cell<T> minSize (float width, float height) {
    minSize(new Fixed(width));
    return this;
  }

  public Cell<T> minWidth (float minWidth) {
    this.minWidth = new Fixed(minWidth);
    return this;
  }

  public Cell<T> minHeight (float minHeight) {
    this.minHeight = new Fixed(minHeight);
    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified value. */
  public Cell<T> prefSize (Value size) {
    prefWidth = size;
    prefHeight = size;
    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified values. */
  public Cell<T> prefSize (Value width, Value height) {
    prefWidth = width;
    prefHeight = height;
    return this;
  }

  public Cell<T> prefWidth (Value prefWidth) {
    this.prefWidth = prefWidth;
    return this;
  }

  public Cell<T> prefHeight (Value prefHeight) {
    this.prefHeight = prefHeight;
    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified value. */
  public Cell<T> prefSize (float width, float height) {
    prefSize(new Fixed(width));
    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified values. */
  public Cell<T> prefSize (float size) {
    prefSize(new Fixed(size));
    return this;
  }

  public Cell<T> prefWidth (float prefWidth) {
    this.prefWidth = new Fixed(prefWidth);
    return this;
  }

  public Cell<T> prefHeight (float prefHeight) {
    this.prefHeight = new Fixed(prefHeight);
    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified value. */
  public Cell<T> maxSize (Value size) {
    maxWidth = size;
    maxHeight = size;
    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified values. */
  public Cell<T> maxSize (Value width, Value height) {
    maxWidth = width;
    maxHeight = height;
    return this;
  }

  public Cell<T> maxWidth (Value maxWidth) {
    this.maxWidth = maxWidth;
    return this;
  }

  public Cell<T> maxHeight (Value maxHeight) {
    this.maxHeight = maxHeight;
    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified value. */
  public Cell<T> maxSize (float size) {
    maxSize(new Fixed(size));
    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified values. */
  public Cell<T> maxSize (float width, float height) {
    maxSize(new Fixed(width));
    return this;
  }

  public Cell<T> maxWidth (float maxWidth) {
    this.maxWidth = new Fixed(maxWidth);
    return this;
  }

  public Cell<T> maxHeight (float maxHeight) {
    this.maxHeight = new Fixed(maxHeight);
    return this;
  }

  /** Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value. */
  public Cell<T> space (Value space) {
    spaceTop = space;
    spaceLeft = space;
    spaceBottom = space;
    spaceRight = space;
    return this;
  }

  public Cell<T> space (Value top, Value left, Value bottom, Value right) {
    spaceTop = top;
    spaceLeft = left;
    spaceBottom = bottom;
    spaceRight = right;
    return this;
  }

  public Cell<T> spaceTop (Value spaceTop) {
    this.spaceTop = spaceTop;
    return this;
  }

  public Cell<T> spaceLeft (Value spaceLeft) {
    this.spaceLeft = spaceLeft;
    return this;
  }

  public Cell<T> spaceBottom (Value spaceBottom) {
    this.spaceBottom = spaceBottom;
    return this;
  }

  public Cell<T> spaceRight (Value spaceRight) {
    this.spaceRight = spaceRight;
    return this;
  }

  /** Sets the spaceTop, spaceLeft, spaceBottom, and spaceRight to the specified value. */
  public Cell<T> space (float space) {
    if (space < 0) throw new IllegalArgumentException("space cannot be < 0.");
    Value value = new Fixed(space);
    spaceTop = value;
    spaceLeft = value;
    spaceBottom = value;
    spaceRight = value;
    return this;
  }

  public Cell<T> space (float top, float left, float bottom, float right) {
    if (top < 0) throw new IllegalArgumentException("top cannot be < 0.");
    if (left < 0) throw new IllegalArgumentException("left cannot be < 0.");
    if (bottom < 0) throw new IllegalArgumentException("bottom cannot be < 0.");
    if (right < 0) throw new IllegalArgumentException("right cannot be < 0.");
    spaceTop = new Fixed(top);
    spaceLeft = new Fixed(left);
    spaceBottom = new Fixed(bottom);
    spaceRight = new Fixed(right);
    return this;
  }

  public Cell<T> spaceTop (float spaceTop) {
    if (spaceTop < 0) throw new IllegalArgumentException("spaceTop cannot be < 0.");
    this.spaceTop = new Fixed(spaceTop);
    return this;
  }

  public Cell<T> spaceLeft (float spaceLeft) {
    if (spaceLeft < 0) throw new IllegalArgumentException("spaceLeft cannot be < 0.");
    this.spaceLeft = new Fixed(spaceLeft);
    return this;
  }

  public Cell<T> spaceBottom (float spaceBottom) {
    if (spaceBottom < 0) throw new IllegalArgumentException("spaceBottom cannot be < 0.");
    this.spaceBottom = new Fixed(spaceBottom);
    return this;
  }

  public Cell<T> spaceRight (float spaceRight) {
    if (spaceRight < 0) throw new IllegalArgumentException("spaceRight cannot be < 0.");
    this.spaceRight = new Fixed(spaceRight);
    return this;
  }

  /** Sets the padTop, padLeft, padBottom, and padRight to the specified value. */
  public Cell<T> pad (Value pad) {
    padTop = pad;
    padLeft = pad;
    padBottom = pad;
    padRight = pad;
    return this;
  }

  public Cell<T> pad (Value top, Value left, Value bottom, Value right) {
    padTop = top;
    padLeft = left;
    padBottom = bottom;
    padRight = right;
    return this;
  }

  public Cell<T> padTop (Value padTop) {
    this.padTop = padTop;
    return this;
  }

  public Cell<T> padLeft (Value padLeft) {
    this.padLeft = padLeft;
    return this;
  }

  public Cell<T> padBottom (Value padBottom) {
    this.padBottom = padBottom;
    return this;
  }

  public Cell<T> padRight (Value padRight) {
    this.padRight = padRight;
    return this;
  }

  /** Sets the padTop, padLeft, padBottom, and padRight to the specified value. */
  public Cell<T> pad (float pad) {
    Value value = new Fixed(pad);
    padTop = value;
    padLeft = value;
    padBottom = value;
    padRight = value;
    return this;
  }

  public Cell<T> pad (float top, float left, float bottom, float right) {
    padTop = new Fixed(top);
    padLeft = new Fixed(left);
    padBottom = new Fixed(bottom);
    padRight = new Fixed(right);
    return this;
  }

  public Cell<T> padTop (float padTop) {
    this.padTop = new Fixed(padTop);
    return this;
  }

  public Cell<T> padLeft (float padLeft) {
    this.padLeft = new Fixed(padLeft);
    return this;
  }

  public Cell<T> padBottom (float padBottom) {
    this.padBottom = new Fixed(padBottom);
    return this;
  }

  public Cell<T> padRight (float padRight) {
    this.padRight = new Fixed(padRight);
    return this;
  }

  /** Sets fillX and fillY to 1. */
  public Cell<T> fill () {
    fillX = 1f;
    fillY = 1f;
    return this;
  }

  /** Sets fillX to 1. */
  public Cell<T> fillX () {
    fillX = 1f;
    return this;
  }

  /** Sets fillY to 1. */
  public Cell<T> fillY () {
    fillY = 1f;
    return this;
  }

  public Cell<T> fill (Float x, Float y) {
    fillX = x;
    fillY = y;
    return this;
  }

  /** Sets fillX and fillY to 1 if true, 0 if false. */
  public Cell<T> fill (boolean x, boolean y) {
    fillX = x ? 1f : 0;
    fillY = y ? 1f : 0;
    return this;
  }

  /** Sets fillX and fillY to 1 if true, 0 if false. */
  public Cell<T> fill (boolean fill) {
    fillX = fill ? 1f : 0;
    fillY = fill ? 1f : 0;
    return this;
  }

  /** Sets the alignment of the actor within the cell. Set to {@link Align#center}, {@link Align#top}, {@link Align#bottom},
   * {@link Align#left}, {@link Align#right}, or any combination of those. */
  public Cell<T> align (Integer align) {
    this.align = align;
    return this;
  }

  /** Sets the alignment of the actor within the cell to {@link Align#center}. This clears any other alignment. */
  public Cell<T> center () {
    align = Align.center;
    return this;
  }

  /** Adds {@link Align#top} and clears {@link Align#bottom} for the alignment of the actor within the cell. */
  public Cell<T> top () {
    if (align == null)
      align = Align.top;
    else {
      align |= Align.top;
      align &= ~Align.bottom;
    }
    return this;
  }

  /** Adds {@link Align#left} and clears {@link Align#right} for the alignment of the actor within the cell. */
  public Cell<T> left () {
    if (align == null)
      align = Align.left;
    else {
      align |= Align.left;
      align &= ~Align.right;
    }
    return this;
  }

  /** Adds {@link Align#bottom} and clears {@link Align#top} for the alignment of the actor within the cell. */
  public Cell<T> bottom () {
    if (align == null)
      align = Align.bottom;
    else {
      align |= Align.bottom;
      align &= ~Align.top;
    }
    return this;
  }

  /** Adds {@link Align#right} and clears {@link Align#left} for the alignment of the actor within the cell. */
  public Cell<T> right () {
    if (align == null)
      align = Align.right;
    else {
      align |= Align.right;
      align &= ~Align.left;
    }
    return this;
  }

  /** Sets expandX and expandY to 1. */
  public Cell<T> expand () {
    expandX = 1;
    expandY = 1;
    return this;
  }

  /** Sets expandX to 1. */
  public Cell<T> expandX () {
    expandX = 1;
    return this;
  }

  /** Sets expandY to 1. */
  public Cell<T> expandY () {
    expandY = 1;
    return this;
  }

  public Cell<T> expand (Integer x, Integer y) {
    expandX = x;
    expandY = y;
    return this;
  }

  /** Sets expandX and expandY to 1 if true, 0 if false. */
  public Cell<T> expand (boolean x, boolean y) {
    expandX = x ? 1 : 0;
    expandY = y ? 1 : 0;
    return this;
  }

  public Cell<T> colspan (Integer colspan) {
    this.colspan = colspan;
    return this;
  }

  /** Sets uniformX and uniformY to true. */
  public Cell<T> uniform () {
    uniformX = true;
    uniformY = true;
    return this;
  }

  /** Sets uniformX to true. */
  public Cell<T> uniformX () {
    uniformX = true;
    return this;
  }

  /** Sets uniformY to true. */
  public Cell<T> uniformY () {
    uniformY = true;
    return this;
  }

  public Cell<T> uniform (Boolean x, Boolean y) {
    uniformX = x;
    uniformY = y;
    return this;
  }

  public void setActorBounds (float x, float y, float width, float height) {
    actorX = x;
    actorY = y;
    actorWidth = width;
    actorHeight = height;
  }

  public float getActorX () {
    return actorX;
  }

  public void setActorX (float actorX) {
    this.actorX = actorX;
  }

  public float getActorY () {
    return actorY;
  }

  public void setActorY (float actorY) {
    this.actorY = actorY;
  }

  public float getActorWidth () {
    return actorWidth;
  }

  public void setActorWidth (float actorWidth) {
    this.actorWidth = actorWidth;
  }

  public float getActorHeight () {
    return actorHeight;
  }

  public void setActorHeight (float actorHeight) {
    this.actorHeight = actorHeight;
  }

  public int getColumn () {
    return column;
  }

  public int getRow () {
    return row;
  }

  /** @return May be null if this cell is row defaults. */
  public Value getMinWidthValue () {
    return minWidth;
  }

  public float getMinWidth () {
    return minWidth.get(actor);
  }

  /** @return May be null if this cell is row defaults. */
  public Value getMinHeightValue () {
    return minHeight;
  }

  public float getMinHeight () {
    return minHeight.get(actor);
  }

  /** @return May be null if this cell is row defaults. */
  public Value getPrefWidthValue () {
    return prefWidth;
  }

  public float getPrefWidth () {
    return prefWidth.get(actor);
  }

  /** @return May be null if this cell is row defaults. */
  public Value getPrefHeightValue () {
    return prefHeight;
  }

  public float getPrefHeight () {
    return prefHeight.get(actor);
  }

  /** @return May be null if this cell is row defaults. */
  public Value getMaxWidthValue () {
    return maxWidth;
  }

  public float getMaxWidth () {
    return maxWidth.get(actor);
  }

  /** @return May be null if this cell is row defaults. */
  public Value getMaxHeightValue () {
    return maxHeight;
  }

  public float getMaxHeight () {
    return maxHeight.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getSpaceTopValue () {
    return spaceTop;
  }

  public float getSpaceTop () {
    return spaceTop.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getSpaceLeftValue () {
    return spaceLeft;
  }

  public float getSpaceLeft () {
    return spaceLeft.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getSpaceBottomValue () {
    return spaceBottom;
  }

  public float getSpaceBottom () {
    return spaceBottom.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getSpaceRightValue () {
    return spaceRight;
  }

  public float getSpaceRight () {
    return spaceRight.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getPadTopValue () {
    return padTop;
  }

  public float getPadTop () {
    return padTop.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getPadLeftValue () {
    return padLeft;
  }

  public float getPadLeft () {
    return padLeft.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getPadBottomValue () {
    return padBottom;
  }

  public float getPadBottom () {
    return padBottom.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Value getPadRightValue () {
    return padRight;
  }

  public float getPadRight () {
    return padRight.get(actor);
  }

  /** Returns {@link #getPadLeft()} plus {@link #getPadRight()}. */
  public float getPadX () {
    return padLeft.get(actor) + padRight.get(actor);
  }

  /** Returns {@link #getPadTop()} plus {@link #getPadBottom()}. */
  public float getPadY () {
    return padTop.get(actor) + padBottom.get(actor);
  }

  /** @return May be null if this value is not set. */
  public Float getFillX () {
    return fillX;
  }

  /** @return May be null. */
  public Float getFillY () {
    return fillY;
  }

  /** @return May be null. */
  public Integer getAlign () {
    return align;
  }

  /** @return May be null. */
  public Integer getExpandX () {
    return expandX;
  }

  /** @return May be null. */
  public Integer getExpandY () {
    return expandY;
  }

  /** @return May be null. */
  public Integer getColspan () {
    return colspan;
  }

  /** @return May be null. */
  public Boolean getUniformX () {
    return uniformX;
  }

  /** @return May be null. */
  public Boolean getUniformY () {
    return uniformY;
  }

  /** Returns true if this cell is the last cell in the row. */
  public boolean isEndRow () {
    return endRow;
  }

  /** The actual amount of combined padding and spacing from the last layout. */
  public float getComputedPadTop () {
    return computedPadTop;
  }

  /** The actual amount of combined padding and spacing from the last layout. */
  public float getComputedPadLeft () {
    return computedPadLeft;
  }

  /** The actual amount of combined padding and spacing from the last layout. */
  public float getComputedPadBottom () {
    return computedPadBottom;
  }

  /** The actual amount of combined padding and spacing from the last layout. */
  public float getComputedPadRight () {
    return computedPadRight;
  }

  public Cell<T> row () {
    return table.row();
  }

  public Table getTable () {
    return table;
  }

  /** Sets all constraint fields to null. */
  public void clear () {
    minWidth = null;
    minHeight = null;
    prefWidth = null;
    prefHeight = null;
    maxWidth = null;
    maxHeight = null;
    spaceTop = null;
    spaceLeft = null;
    spaceBottom = null;
    spaceRight = null;
    padTop = null;
    padLeft = null;
    padBottom = null;
    padRight = null;
    fillX = null;
    fillY = null;
    align = null;
    expandX = null;
    expandY = null;
    colspan = null;
    uniformX = null;
    uniformY = null;
  }

  /** Reset state so the cell can be reused. Doesn't reset the constraint fields. */
  public void reset () {
    actor = null;
    table = null;
    endRow = false;
    cellAboveIndex = -1;
  }

  /** Set all constraints to cell default values. */
  void defaults () {
    minWidth = Value.minWidth;
    minHeight = Value.minHeight;
    prefWidth = Value.prefWidth;
    prefHeight = Value.prefHeight;
    maxWidth = Value.maxWidth;
    maxHeight = Value.maxHeight;
    spaceTop = Value.zero;
    spaceLeft = Value.zero;
    spaceBottom = Value.zero;
    spaceRight = Value.zero;
    padTop = Value.zero;
    padLeft = Value.zero;
    padBottom = Value.zero;
    padRight = Value.zero;
    fillX = 0f;
    fillY = 0f;
    align = Align.center;
    expandX = 0;
    expandY = 0;
    colspan = 1;
    uniformX = null;
    uniformY = null;
  }
}
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Related Classes of com.badlogic.gdx.scenes.scene2d.ui.Cell

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