Examples of ExDuelStart


Examples of com.l2jfrozen.gameserver.network.serverpackets.ExDuelStart

        broadcastToTeam1(new ExDuelUpdateUserInfo(temp));
      }

      // Send duel Start packets
      ExDuelReady ready = new ExDuelReady(1);
      ExDuelStart start = new ExDuelStart(1);

      broadcastToTeam1(ready);
      broadcastToTeam2(ready);
      broadcastToTeam1(start);
      broadcastToTeam2(start);

      ready = null;
      start = null;
    }
    else
    {
      // set isInDuel() state
      _playerA.setIsInDuel(_duelId);
      _playerA.setTeam(1);
      _playerB.setIsInDuel(_duelId);
      _playerB.setTeam(2);

      // Send duel Start packets
      ExDuelReady ready = new ExDuelReady(0);
      ExDuelStart start = new ExDuelStart(0);

      broadcastToTeam1(ready);
      broadcastToTeam2(ready);
      broadcastToTeam1(start);
      broadcastToTeam2(start);
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Examples of l2p.gameserver.serverpackets.ExDuelStart

      temp.broadcastStatusUpdate();
    }
    // Send duel Start packets
    // TODO: verify: is this done correctly?
    ExDuelReady ready = new ExDuelReady(_isPartyDuel ? 1 : 0);
    ExDuelStart start = new ExDuelStart(_isPartyDuel ? 1 : 0);
    broadcastToTeam(ready, _team1);
    broadcastToTeam(ready, _team2);
    broadcastToTeam(start, _team1);
    broadcastToTeam(start, _team2);
    //
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Examples of lineage2.gameserver.network.serverpackets.ExDuelStart

  @Override
  public void startEvent()
  {
    updatePlayers(true, false);
   
    sendPackets(new ExDuelStart(this), PlaySound.B04_S01, SystemMsg.LET_THE_DUEL_BEGIN);
   
    for (DuelSnapshotObject $snapshot : this)
    {
      sendPacket(new ExDuelUpdateUserInfo($snapshot.getPlayer()), $snapshot.getTeam().revert().name());
    }
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Examples of net.sf.l2j.gameserver.serverpackets.ExDuelStart

        temp.broadcastUserInfo();
      }

      // Send duel Start packets
      ExDuelReady ready = new ExDuelReady(1);
      ExDuelStart start = new ExDuelStart(1);

      broadcastToTeam1(ready);
      broadcastToTeam2(ready);
      broadcastToTeam1(start);
      broadcastToTeam2(start);
    }
    else
    {
      // set isInDuel() state
      _playerA.setIsInDuel(_duelId);
      _playerA.setTeam(1);
      _playerB.setIsInDuel(_duelId);
      _playerB.setTeam(2);

      // Send duel Start packets
      ExDuelReady ready = new ExDuelReady(0);
      ExDuelStart start = new ExDuelStart(0);

      broadcastToTeam1(ready);
      broadcastToTeam2(ready);
      broadcastToTeam1(start);
      broadcastToTeam2(start);
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