Package com.mojang.minecraft.render

Examples of com.mojang.minecraft.render.Renderer


                  checkGLError("Pre render");
                  GL11.glEnable(3553);
                  if(!this.online) {
                     this.gamemode.applyCracks(this.timer.delta);
                     float var65 = this.timer.delta;
                     Renderer var66 = this.renderer;
                     if(this.renderer.displayActive && !Display.isActive()) {
                        var66.minecraft.pause();
                     }

                     var66.displayActive = Display.isActive();
                     int var68;
                     int var70;
                     int var86;
                     int var81;
                     if(var66.minecraft.hasMouse) {
                        var81 = 0;
                        var86 = 0;
                        if(var66.minecraft.levelLoaded) {
                           if(var66.minecraft.canvas != null) {
                              Point var90;
                              var70 = (var90 = var66.minecraft.canvas.getLocationOnScreen()).x + var66.minecraft.width / 2;
                              var68 = var90.y + var66.minecraft.height / 2;
                              Point var75;
                              var81 = (var75 = MouseInfo.getPointerInfo().getLocation()).x - var70;
                              var86 = -(var75.y - var68);
                              var66.minecraft.robot.mouseMove(var70, var68);
                           } else {
                              Mouse.setCursorPosition(var66.minecraft.width / 2, var66.minecraft.height / 2);
                           }
                        } else {
                           var81 = Mouse.getDX();
                           var86 = Mouse.getDY();
                        }

                        byte var91 = 1;
                        if(var66.minecraft.settings.invertMouse) {
                           var91 = -1;
                        }

                        var66.minecraft.player.turn((float)var81, (float)(var86 * var91));
                     }

                     if(!var66.minecraft.online) {
                        var81 = var66.minecraft.width * 240 / var66.minecraft.height;
                        var86 = var66.minecraft.height * 240 / var66.minecraft.height;
                        int var94 = Mouse.getX() * var81 / var66.minecraft.width;
                        var70 = var86 - Mouse.getY() * var86 / var66.minecraft.height - 1;
                        if(var66.minecraft.level != null) {
                           float var80 = var65;
                           Renderer var82 = var66;
                           Renderer var27 = var66;
                           Player var28;
                           float var29 = (var28 = var66.minecraft.player).xRotO + (var28.xRot - var28.xRotO) * var65;
                           float var30 = var28.yRotO + (var28.yRot - var28.yRotO) * var65;
                           Vec3D var31 = var66.getPlayerVector(var65);
                           float var32 = MathHelper.cos(-var30 * 0.017453292F - 3.1415927F);
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            this.currentScreen.tick();
         }
      }

      if(this.level != null) {
         Renderer var29 = this.renderer;
         ++this.renderer.levelTicks;
         HeldBlock var41 = var29.heldBlock;
         var29.heldBlock.lastPos = var41.pos;
         if(var41.moving) {
            ++var41.offset;
            if(var41.offset == 7) {
               var41.offset = 0;
               var41.moving = false;
            }
         }

         Player var27 = var41.minecraft.player;
         var4 = var41.minecraft.player.inventory.getSelected();
         Block var43 = null;
         if(var4 > 0) {
            var43 = Block.blocks[var4];
         }

         float var48 = 0.4F;
         float var50;
         if((var50 = (var43 == var41.block?1.0F:0.0F) - var41.pos) < -var48) {
            var50 = -var48;
         }

         if(var50 > var48) {
            var50 = var48;
         }

         var41.pos += var50;
         if(var41.pos < 0.1F) {
            var41.block = var43;
         }

         if(var29.minecraft.raining) {
            Renderer var39 = var29;
            var27 = var29.minecraft.player;
            Level var32 = var29.minecraft.level;
            var40 = (int)var27.x;
            var46 = (int)var27.y;
            var45 = (int)var27.z;
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