Package com.mojang.minecraft.level.liquid

Examples of com.mojang.minecraft.level.liquid.LiquidType


      return this.type;
   }

   public void onNeighborChange(Level var1, int var2, int var3, int var4, int var5) {
      if(var5 != 0) {
         LiquidType var6 = Block.blocks[var5].getLiquidType();
         if(this.type == LiquidType.WATER && var6 == LiquidType.LAVA || var6 == LiquidType.WATER && this.type == LiquidType.LAVA) {
            var1.setTile(var2, var3, var4, Block.STONE.id);
            return;
         }
      }
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      int var6 = var4;

      while(true) {
         int var8 = var5 - 1;
         int var10;
         LiquidType var12;
         if(!((var10 = var1.getTile(var11, var8, var6)) == 0?true:((var12 = Block.blocks[var10].getLiquidType()) == LiquidType.WATER?true:var12 == LiquidType.LAVA)) || var5 <= 0) {
            if(var5 != var3) {
               if((var10 = var1.getTile(var11, var5, var6)) > 0 && Block.blocks[var10].getLiquidType() != LiquidType.NOT_LIQUID) {
                  var1.setTileNoUpdate(var11, var5, var6, 0);
               }
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      if(var1.getTile(var2, var3 - 1, var4) == 0) {
         var6 = true;
      }

      if(var5 != 0) {
         LiquidType var7 = Block.blocks[var5].getLiquidType();
         if(this.type == LiquidType.WATER && var7 == LiquidType.LAVA || var7 == LiquidType.WATER && this.type == LiquidType.LAVA) {
            var1.setTile(var2, var3, var4, Block.STONE.id);
            return;
         }
      }
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                              var82.fogRed *= var82.fogColorMultiplier;
                              var82.fogBlue *= var82.fogColorMultiplier;
                              var82.fogGreen *= var82.fogColorMultiplier;
                              Block var73;
                              if((var73 = Block.blocks[var26.getTile((int)var28.x, (int)(var28.y + 0.12F), (int)var28.z)]) != null && var73.getLiquidType() != LiquidType.NOT_LIQUID) {
                                 LiquidType var79;
                                 if((var79 = var73.getLiquidType()) == LiquidType.WATER) {
                                    var82.fogRed = 0.02F;
                                    var82.fogBlue = 0.02F;
                                    var82.fogGreen = 0.2F;
                                 } else if(var79 == LiquidType.LAVA) {
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      GL11.glFog(2918, this.createBuffer(this.fogRed, this.fogBlue, this.fogGreen, 1.0F));
      GL11.glNormal3f(0.0F, -1.0F, 0.0F);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      Block var5;
      if((var5 = Block.blocks[var1.getTile((int)var2.x, (int)(var2.y + 0.12F), (int)var2.z)]) != null && var5.getLiquidType() != LiquidType.NOT_LIQUID) {
         LiquidType var6 = var5.getLiquidType();
         GL11.glFogi(2917, 2048);
         float var3;
         float var4;
         float var7;
         float var8;
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