Package com.mojang.minecraft.player

Examples of com.mojang.minecraft.player.Player


  }

  @Override
  public void playerTouch(Entity entity)
  {
    Player player = (Player)entity;

    if(hasHit && owner == player && player.arrows < 99)
    {
      TakeEntityAnim takeEntityAnim = new TakeEntityAnim(level, this, player);
View Full Code Here


  }

  @Override
  public void playerTouch(Entity entity)
  {
    Player player = (Player)entity;

    if(player.addResource(resource))
    {
      TakeEntityAnim takeEntityAnim = new TakeEntityAnim(level, this, player);

      level.addEntity(takeEntityAnim);
View Full Code Here

                        var70 = var86 - Mouse.getY() * var86 / var66.minecraft.height - 1;
                        if(var66.minecraft.level != null) {
                           float var80 = var65;
                           Renderer var82 = var66;
                           Renderer var27 = var66;
                           Player var28;
                           float var29 = (var28 = var66.minecraft.player).xRotO + (var28.xRot - var28.xRotO) * var65;
                           float var30 = var28.yRotO + (var28.yRot - var28.yRotO) * var65;
                           Vec3D var31 = var66.getPlayerVector(var65);
                           float var32 = MathHelper.cos(-var30 * 0.017453292F - 3.1415927F);
                           float var69 = MathHelper.sin(-var30 * 0.017453292F - 3.1415927F);
                           float var74 = MathHelper.cos(-var29 * 0.017453292F);
                           float var33 = MathHelper.sin(-var29 * 0.017453292F);
                           float var34 = var69 * var74;
                           float var87 = var32 * var74;
                           float var36 = var66.minecraft.gamemode.getReachDistance();
                           Vec3D var71 = var31.add(var34 * var36, var33 * var36, var87 * var36);
                           var66.minecraft.selected = var66.minecraft.level.clip(var31, var71);
                           var74 = var36;
                           if(var66.minecraft.selected != null) {
                              var74 = var66.minecraft.selected.vec.distance(var66.getPlayerVector(var65));
                           }

                           var31 = var66.getPlayerVector(var65);
                           if(var66.minecraft.gamemode instanceof CreativeGameMode) {
                              var36 = 32.0F;
                           } else {
                              var36 = var74;
                           }

                           var71 = var31.add(var34 * var36, var33 * var36, var87 * var36);
                           var66.entity = null;
                           List var37 = var66.minecraft.level.blockMap.getEntities(var28, var28.bb.expand(var34 * var36, var33 * var36, var87 * var36));
                           float var35 = 0.0F;

                           for(var81 = 0; var81 < var37.size(); ++var81) {
                              Entity var88;
                              if((var88 = (Entity)var37.get(var81)).isPickable()) {
                                 var74 = 0.1F;
                                 MovingObjectPosition var78;
                                 if((var78 = var88.bb.grow(var74, var74, var74).clip(var31, var71)) != null && ((var74 = var31.distance(var78.vec)) < var35 || var35 == 0.0F)) {
                                    var27.entity = var88;
                                    var35 = var74;
                                 }
                              }
                           }

                           if(var27.entity != null && !(var27.minecraft.gamemode instanceof CreativeGameMode)) {
                              var27.minecraft.selected = new MovingObjectPosition(var27.entity);
                           }

                           int var77 = 0;

                           while(true) {
                              if(var77 >= 2) {
                                 GL11.glColorMask(true, true, true, false);
                                 break;
                              }

                              if(var82.minecraft.settings.anaglyph) {
                                 if(var77 == 0) {
                                    GL11.glColorMask(false, true, true, false);
                                 } else {
                                    GL11.glColorMask(true, false, false, false);
                                 }
                              }

                              Player var126 = var82.minecraft.player;
                              Level var119 = var82.minecraft.level;
                              LevelRenderer var89 = var82.minecraft.levelRenderer;
                              ParticleManager var93 = var82.minecraft.particleManager;
                              GL11.glViewport(0, 0, var82.minecraft.width, var82.minecraft.height);
                              Level var26 = var82.minecraft.level;
                              var28 = var82.minecraft.player;
                              var29 = 1.0F / (float)(4 - var82.minecraft.settings.viewDistance);
                              var29 = 1.0F - (float)Math.pow((double)var29, 0.25D);
                              var30 = (float)(var26.skyColor >> 16 & 255) / 255.0F;
                              float var117 = (float)(var26.skyColor >> 8 & 255) / 255.0F;
                              var32 = (float)(var26.skyColor & 255) / 255.0F;
                              var82.fogRed = (float)(var26.fogColor >> 16 & 255) / 255.0F;
                              var82.fogBlue = (float)(var26.fogColor >> 8 & 255) / 255.0F;
                              var82.fogGreen = (float)(var26.fogColor & 255) / 255.0F;
                              var82.fogRed += (var30 - var82.fogRed) * var29;
                              var82.fogBlue += (var117 - var82.fogBlue) * var29;
                              var82.fogGreen += (var32 - var82.fogGreen) * var29;
                              var82.fogRed *= var82.fogColorMultiplier;
                              var82.fogBlue *= var82.fogColorMultiplier;
                              var82.fogGreen *= var82.fogColorMultiplier;
                              Block var73;
                              if((var73 = Block.blocks[var26.getTile((int)var28.x, (int)(var28.y + 0.12F), (int)var28.z)]) != null && var73.getLiquidType() != LiquidType.NOT_LIQUID) {
                                 LiquidType var79;
                                 if((var79 = var73.getLiquidType()) == LiquidType.WATER) {
                                    var82.fogRed = 0.02F;
                                    var82.fogBlue = 0.02F;
                                    var82.fogGreen = 0.2F;
                                 } else if(var79 == LiquidType.LAVA) {
                                    var82.fogRed = 0.6F;
                                    var82.fogBlue = 0.1F;
                                    var82.fogGreen = 0.0F;
                                 }
                              }

                              if(var82.minecraft.settings.anaglyph) {
                                 var74 = (var82.fogRed * 30.0F + var82.fogBlue * 59.0F + var82.fogGreen * 11.0F) / 100.0F;
                                 var33 = (var82.fogRed * 30.0F + var82.fogBlue * 70.0F) / 100.0F;
                                 var34 = (var82.fogRed * 30.0F + var82.fogGreen * 70.0F) / 100.0F;
                                 var82.fogRed = var74;
                                 var82.fogBlue = var33;
                                 var82.fogGreen = var34;
                              }

                              GL11.glClearColor(var82.fogRed, var82.fogBlue, var82.fogGreen, 0.0F);
                              GL11.glClear(16640);
                              var82.fogColorMultiplier = 1.0F;
                              GL11.glEnable(2884);
                              var82.fogEnd = (float)(512 >> (var82.minecraft.settings.viewDistance << 1));
                              GL11.glMatrixMode(5889);
                              GL11.glLoadIdentity();
                              var29 = 0.07F;
                              if(var82.minecraft.settings.anaglyph) {
                                 GL11.glTranslatef((float)(-((var77 << 1) - 1)) * var29, 0.0F, 0.0F);
                              }

                              Player var116 = var82.minecraft.player;
                              var69 = 70.0F;
                              if(var116.health <= 0) {
                                 var74 = (float)var116.deathTime + var80;
                                 var69 /= (1.0F - 500.0F / (var74 + 500.0F)) * 2.0F + 1.0F;
                              }

                              GLU.gluPerspective(var69, (float)var82.minecraft.width / (float)var82.minecraft.height, 0.05F, var82.fogEnd);
                              GL11.glMatrixMode(5888);
                              GL11.glLoadIdentity();
                              if(var82.minecraft.settings.anaglyph) {
                                 GL11.glTranslatef((float)((var77 << 1) - 1) * 0.1F, 0.0F, 0.0F);
                              }

                              var82.hurtEffect(var80);
                              if(var82.minecraft.settings.viewBobbing) {
                                 var82.applyBobbing(var80);
                              }

                              var116 = var82.minecraft.player;
                              GL11.glTranslatef(0.0F, 0.0F, -0.1F);
                              GL11.glRotatef(var116.xRotO + (var116.xRot - var116.xRotO) * var80, 1.0F, 0.0F, 0.0F);
                              GL11.glRotatef(var116.yRotO + (var116.yRot - var116.yRotO) * var80, 0.0F, 1.0F, 0.0F);
                              var69 = var116.xo + (var116.x - var116.xo) * var80;
                              var74 = var116.yo + (var116.y - var116.yo) * var80;
                              var33 = var116.zo + (var116.z - var116.zo) * var80;
                              GL11.glTranslatef(-var69, -var74, -var33);
                              Frustrum var76 = FrustrumImpl.update();
                              Frustrum var100 = var76;
                              LevelRenderer var101 = var82.minecraft.levelRenderer;

                              int var98;
                              for(var98 = 0; var98 < var101.chunkCache.length; ++var98) {
                                 var101.chunkCache[var98].clip(var100);
                              }

                              var101 = var82.minecraft.levelRenderer;
                              Collections.sort(var82.minecraft.levelRenderer.chunks, new ChunkDirtyDistanceComparator(var126));
                              var98 = var101.chunks.size() - 1;
                              int var105;
                              if((var105 = var101.chunks.size()) > 3) {
                                 var105 = 3;
                              }

                              int var104;
                              for(var104 = 0; var104 < var105; ++var104) {
                                 Chunk var118;
                                 (var118 = (Chunk)var101.chunks.remove(var98 - var104)).update();
                                 var118.loaded = false;
                              }

                              var82.updateFog();
                              GL11.glEnable(2912);
                              var89.sortChunks(var126, 0);
                              int var83;
                              int var110;
                              ShapeRenderer var115;
                              int var114;
                              int var125;
                              int var122;
                              int var120;
                              if(var119.isSolid(var126.x, var126.y, var126.z, 0.1F)) {
                                 var120 = (int)var126.x;
                                 var83 = (int)var126.y;
                                 var110 = (int)var126.z;

                                 for(var122 = var120 - 1; var122 <= var120 + 1; ++var122) {
                                    for(var125 = var83 - 1; var125 <= var83 + 1; ++var125) {
                                       for(int var38 = var110 - 1; var38 <= var110 + 1; ++var38) {
                                          var105 = var38;
                                          var98 = var125;
                                          int var99 = var122;
                                          if((var104 = var89.level.getTile(var122, var125, var38)) != 0 && Block.blocks[var104].isSolid()) {
                                             GL11.glColor4f(0.2F, 0.2F, 0.2F, 1.0F);
                                             GL11.glDepthFunc(513);
                                             var115 = ShapeRenderer.instance;
                                             ShapeRenderer.instance.begin();

                                             for(var114 = 0; var114 < 6; ++var114) {
                                                Block.blocks[var104].renderInside(var115, var99, var98, var105, var114);
                                             }

                                             var115.end();
                                             GL11.glCullFace(1028);
                                             var115.begin();

                                             for(var114 = 0; var114 < 6; ++var114) {
                                                Block.blocks[var104].renderInside(var115, var99, var98, var105, var114);
                                             }

                                             var115.end();
                                             GL11.glCullFace(1029);
                                             GL11.glDepthFunc(515);
                                          }
                                       }
                                    }
                                 }
                              }

                              var82.setLighting(true);
                              Vec3D var103 = var82.getPlayerVector(var80);
                              var89.level.blockMap.render(var103, var76, var89.textureManager, var80);
                              var82.setLighting(false);
                              var82.updateFog();
                              float var107 = var80;
                              ParticleManager var96 = var93;
                              var29 = -MathHelper.cos(var126.yRot * 3.1415927F / 180.0F);
                              var117 = -(var30 = -MathHelper.sin(var126.yRot * 3.1415927F / 180.0F)) * MathHelper.sin(var126.xRot * 3.1415927F / 180.0F);
                              var32 = var29 * MathHelper.sin(var126.xRot * 3.1415927F / 180.0F);
                              var69 = MathHelper.cos(var126.xRot * 3.1415927F / 180.0F);

                              for(var83 = 0; var83 < 2; ++var83) {
                                 if(var96.particles[var83].size() != 0) {
                                    var110 = 0;
                                    if(var83 == 0) {
                                       var110 = var96.textureManager.load("/particles.png");
                                    }

                                    if(var83 == 1) {
                                       var110 = var96.textureManager.load("/terrain.png");
                                    }

                                    GL11.glBindTexture(3553, var110);
                                    ShapeRenderer var121 = ShapeRenderer.instance;
                                    ShapeRenderer.instance.begin();

                                    for(var120 = 0; var120 < var96.particles[var83].size(); ++var120) {
                                       ((Particle)var96.particles[var83].get(var120)).render(var121, var107, var29, var69, var30, var117, var32);
                                    }

                                    var121.end();
                                 }
                              }

                              GL11.glBindTexture(3553, var89.textureManager.load("/rock.png"));
                              GL11.glEnable(3553);
                              GL11.glCallList(var89.listId);
                              var82.updateFog();
                              var101 = var89;
                              GL11.glBindTexture(3553, var89.textureManager.load("/clouds.png"));
                              GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                              var107 = (float)(var89.level.cloudColor >> 16 & 255) / 255.0F;
                              var29 = (float)(var89.level.cloudColor >> 8 & 255) / 255.0F;
                              var30 = (float)(var89.level.cloudColor & 255) / 255.0F;
                              if(var89.minecraft.settings.anaglyph) {
                                 var117 = (var107 * 30.0F + var29 * 59.0F + var30 * 11.0F) / 100.0F;
                                 var32 = (var107 * 30.0F + var29 * 70.0F) / 100.0F;
                                 var69 = (var107 * 30.0F + var30 * 70.0F) / 100.0F;
                                 var107 = var117;
                                 var29 = var32;
                                 var30 = var69;
                              }

                              var115 = ShapeRenderer.instance;
                              var74 = 0.0F;
                              var33 = 4.8828125E-4F;
                              var74 = (float)(var89.level.depth + 2);
                              var34 = ((float)var89.ticks + var80) * var33 * 0.03F;
                              var35 = 0.0F;
                              var115.begin();
                              var115.color(var107, var29, var30);

                              for(var86 = -2048; var86 < var101.level.width + 2048; var86 += 512) {
                                 for(var125 = -2048; var125 < var101.level.height + 2048; var125 += 512) {
                                    var115.vertexUV((float)var86, var74, (float)(var125 + 512), (float)var86 * var33 + var34, (float)(var125 + 512) * var33);
                                    var115.vertexUV((float)(var86 + 512), var74, (float)(var125 + 512), (float)(var86 + 512) * var33 + var34, (float)(var125 + 512) * var33);
                                    var115.vertexUV((float)(var86 + 512), var74, (float)var125, (float)(var86 + 512) * var33 + var34, (float)var125 * var33);
                                    var115.vertexUV((float)var86, var74, (float)var125, (float)var86 * var33 + var34, (float)var125 * var33);
                                    var115.vertexUV((float)var86, var74, (float)var125, (float)var86 * var33 + var34, (float)var125 * var33);
                                    var115.vertexUV((float)(var86 + 512), var74, (float)var125, (float)(var86 + 512) * var33 + var34, (float)var125 * var33);
                                    var115.vertexUV((float)(var86 + 512), var74, (float)(var125 + 512), (float)(var86 + 512) * var33 + var34, (float)(var125 + 512) * var33);
                                    var115.vertexUV((float)var86, var74, (float)(var125 + 512), (float)var86 * var33 + var34, (float)(var125 + 512) * var33);
                                 }
                              }

                              var115.end();
                              GL11.glDisable(3553);
                              var115.begin();
                              var34 = (float)(var101.level.skyColor >> 16 & 255) / 255.0F;
                              var35 = (float)(var101.level.skyColor >> 8 & 255) / 255.0F;
                              var87 = (float)(var101.level.skyColor & 255) / 255.0F;
                              if(var101.minecraft.settings.anaglyph) {
                                 var36 = (var34 * 30.0F + var35 * 59.0F + var87 * 11.0F) / 100.0F;
                                 var69 = (var34 * 30.0F + var35 * 70.0F) / 100.0F;
                                 var74 = (var34 * 30.0F + var87 * 70.0F) / 100.0F;
                                 var34 = var36;
                                 var35 = var69;
                                 var87 = var74;
                              }

                              var115.color(var34, var35, var87);
                              var74 = (float)(var101.level.depth + 10);

                              for(var125 = -2048; var125 < var101.level.width + 2048; var125 += 512) {
                                 for(var68 = -2048; var68 < var101.level.height + 2048; var68 += 512) {
                                    var115.vertex((float)var125, var74, (float)var68);
                                    var115.vertex((float)(var125 + 512), var74, (float)var68);
                                    var115.vertex((float)(var125 + 512), var74, (float)(var68 + 512));
                                    var115.vertex((float)var125, var74, (float)(var68 + 512));
                                 }
                              }

                              var115.end();
                              GL11.glEnable(3553);
                              var82.updateFog();
                              int var108;
                              if(var82.minecraft.selected != null) {
                                 GL11.glDisable(3008);
                                 MovingObjectPosition var10001 = var82.minecraft.selected;
                                 var105 = var126.inventory.getSelected();
                                 boolean var106 = false;
                                 MovingObjectPosition var102 = var10001;
                                 var101 = var89;
                                 ShapeRenderer var113 = ShapeRenderer.instance;
                                 GL11.glEnable(3042);
                                 GL11.glEnable(3008);
                                 GL11.glBlendFunc(770, 1);
                                 GL11.glColor4f(1.0F, 1.0F, 1.0F, (MathHelper.sin((float)System.currentTimeMillis() / 100.0F) * 0.2F + 0.4F) * 0.5F);
                                 if(var89.cracks > 0.0F) {
                                    GL11.glBlendFunc(774, 768);
                                    var108 = var89.textureManager.load("/terrain.png");
                                    GL11.glBindTexture(3553, var108);
                                    GL11.glColor4f(1.0F, 1.0F, 1.0F, 0.5F);
                                    GL11.glPushMatrix();
                                    Block var10000 = (var114 = var89.level.getTile(var102.x, var102.y, var102.z)) > 0?Block.blocks[var114]:null;
                                    var73 = var10000;
                                    var74 = (var10000.x1 + var73.x2) / 2.0F;
                                    var33 = (var73.y1 + var73.y2) / 2.0F;
                                    var34 = (var73.z1 + var73.z2) / 2.0F;
                                    GL11.glTranslatef((float)var102.x + var74, (float)var102.y + var33, (float)var102.z + var34);
                                    var35 = 1.01F;
                                    GL11.glScalef(1.01F, var35, var35);
                                    GL11.glTranslatef(-((float)var102.x + var74), -((float)var102.y + var33), -((float)var102.z + var34));
                                    var113.begin();
                                    var113.noColor();
                                    GL11.glDepthMask(false);
                                    if(var73 == null) {
                                       var73 = Block.STONE;
                                    }

                                    for(var86 = 0; var86 < 6; ++var86) {
                                       var73.renderSide(var113, var102.x, var102.y, var102.z, var86, 240 + (int)(var101.cracks * 10.0F));
                                    }

                                    var113.end();
                                    GL11.glDepthMask(true);
                                    GL11.glPopMatrix();
                                 }

                                 GL11.glDisable(3042);
                                 GL11.glDisable(3008);
                                 var10001 = var82.minecraft.selected;
                                 var126.inventory.getSelected();
                                 var106 = false;
                                 var102 = var10001;
                                 GL11.glEnable(3042);
                                 GL11.glBlendFunc(770, 771);
                                 GL11.glColor4f(0.0F, 0.0F, 0.0F, 0.4F);
                                 GL11.glLineWidth(2.0F);
                                 GL11.glDisable(3553);
                                 GL11.glDepthMask(false);
                                 var29 = 0.002F;
                                 if((var104 = var89.level.getTile(var102.x, var102.y, var102.z)) > 0) {
                   AABB var111 = Block.blocks[var104].getSelectionBox(var102.x, var102.y, var102.z).grow(var29, var29, var29);
                   GL11.glBegin(3);
                   GL11.glVertex3f(var111.x0, var111.y0, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y0, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y0, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y0, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y0, var111.z0);
                   GL11.glEnd();
                   GL11.glBegin(3);
                   GL11.glVertex3f(var111.x0, var111.y1, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y1, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y1, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y1, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y1, var111.z0);
                   GL11.glEnd();
                   GL11.glBegin(1);
                   GL11.glVertex3f(var111.x0, var111.y0, var111.z0);
                   GL11.glVertex3f(var111.x0, var111.y1, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y0, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y1, var111.z0);
                   GL11.glVertex3f(var111.x1, var111.y0, var111.z1);
                   GL11.glVertex3f(var111.x1, var111.y1, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y0, var111.z1);
                   GL11.glVertex3f(var111.x0, var111.y1, var111.z1);
                   GL11.glEnd();
                                 }

                                 GL11.glDepthMask(true);
                                 GL11.glEnable(3553);
                                 GL11.glDisable(3042);
                                 GL11.glEnable(3008);
                              }

                              GL11.glBlendFunc(770, 771);
                              var82.updateFog();
                              GL11.glEnable(3553);
                              GL11.glEnable(3042);
                              GL11.glBindTexture(3553, var89.textureManager.load("/water.png"));
                              GL11.glCallList(var89.listId + 1);
                              GL11.glDisable(3042);
                              GL11.glEnable(3042);
                              GL11.glColorMask(false, false, false, false);
                              var120 = var89.sortChunks(var126, 1);
                              GL11.glColorMask(true, true, true, true);
                              if(var82.minecraft.settings.anaglyph) {
                                 if(var77 == 0) {
                                    GL11.glColorMask(false, true, true, false);
                                 } else {
                                    GL11.glColorMask(true, false, false, false);
                                 }
                              }

                              if(var120 > 0) {
                                 GL11.glBindTexture(3553, var89.textureManager.load("/terrain.png"));
                                 GL11.glCallLists(var89.buffer);
                              }

                              GL11.glDepthMask(true);
                              GL11.glDisable(3042);
                              GL11.glDisable(2912);
                              if(var82.minecraft.raining) {
                                 float var97 = var80;
                                 var27 = var82;
                                 var28 = var82.minecraft.player;
                                 Level var109 = var82.minecraft.level;
                                 var104 = (int)var28.x;
                                 var108 = (int)var28.y;
                                 var114 = (int)var28.z;
                                 ShapeRenderer var84 = ShapeRenderer.instance;
                                 GL11.glDisable(2884);
                                 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
                                 GL11.glEnable(3042);
                                 GL11.glBlendFunc(770, 771);
                                 GL11.glBindTexture(3553, var82.minecraft.textureManager.load("/rain.png"));

                                 for(var110 = var104 - 5; var110 <= var104 + 5; ++var110) {
                                    for(var122 = var114 - 5; var122 <= var114 + 5; ++var122) {
                                       var120 = var109.getHighestTile(var110, var122);
                                       var86 = var108 - 5;
                                       var125 = var108 + 5;
                                       if(var86 < var120) {
                                          var86 = var120;
                                       }

                                       if(var125 < var120) {
                                          var125 = var120;
                                       }

                                       if(var86 != var125) {
                                          var74 = ((float)((var27.levelTicks + var110 * 3121 + var122 * 418711) % 32) + var97) / 32.0F;
                                          float var124 = (float)var110 + 0.5F - var28.x;
                                          var35 = (float)var122 + 0.5F - var28.z;
                                          float var92 = MathHelper.sqrt(var124 * var124 + var35 * var35) / (float)5;
                                          GL11.glColor4f(1.0F, 1.0F, 1.0F, (1.0F - var92 * var92) * 0.7F);
                                          var84.begin();
                                          var84.vertexUV((float)var110, (float)var86, (float)var122, 0.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)(var110 + 1), (float)var86, (float)(var122 + 1), 2.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)(var110 + 1), (float)var125, (float)(var122 + 1), 2.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)var110, (float)var125, (float)var122, 0.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)var110, (float)var86, (float)(var122 + 1), 0.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)(var110 + 1), (float)var86, (float)var122, 2.0F, (float)var86 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)(var110 + 1), (float)var125, (float)var122, 2.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.vertexUV((float)var110, (float)var125, (float)(var122 + 1), 0.0F, (float)var125 * 2.0F / 8.0F + var74 * 2.0F);
                                          var84.end();
                                       }
                                    }
                                 }

                                 GL11.glEnable(2884);
                                 GL11.glDisable(3042);
                              }

                              if(var82.entity != null) {
                                 var82.entity.renderHover(var82.minecraft.textureManager, var80);
                              }

                              GL11.glClear(256);
                              GL11.glLoadIdentity();
                              if(var82.minecraft.settings.anaglyph) {
                                 GL11.glTranslatef((float)((var77 << 1) - 1) * 0.1F, 0.0F, 0.0F);
                              }

                              var82.hurtEffect(var80);
                              if(var82.minecraft.settings.viewBobbing) {
                                 var82.applyBobbing(var80);
                              }

                              HeldBlock var112 = var82.heldBlock;
                              var117 = var82.heldBlock.lastPos + (var112.pos - var112.lastPos) * var80;
                              var116 = var112.minecraft.player;
                              GL11.glPushMatrix();
                              GL11.glRotatef(var116.xRotO + (var116.xRot - var116.xRotO) * var80, 1.0F, 0.0F, 0.0F);
                              GL11.glRotatef(var116.yRotO + (var116.yRot - var116.yRotO) * var80, 0.0F, 1.0F, 0.0F);
                              var112.minecraft.renderer.setLighting(true);
                              GL11.glPopMatrix();
                              GL11.glPushMatrix();
                              var69 = 0.8F;
                              if(var112.moving) {
                                 var33 = MathHelper.sin((var74 = ((float)var112.offset + var80) / 7.0F) * 3.1415927F);
                                 GL11.glTranslatef(-MathHelper.sin(MathHelper.sqrt(var74) * 3.1415927F) * 0.4F, MathHelper.sin(MathHelper.sqrt(var74) * 3.1415927F * 2.0F) * 0.2F, -var33 * 0.2F);
                              }

                              GL11.glTranslatef(0.7F * var69, -0.65F * var69 - (1.0F - var117) * 0.6F, -0.9F * var69);
                              GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
                              GL11.glEnable(2977);
                              if(var112.moving) {
                                 var33 = MathHelper.sin((var74 = ((float)var112.offset + var80) / 7.0F) * var74 * 3.1415927F);
                                 GL11.glRotatef(MathHelper.sin(MathHelper.sqrt(var74) * 3.1415927F) * 80.0F, 0.0F, 1.0F, 0.0F);
                                 GL11.glRotatef(-var33 * 20.0F, 1.0F, 0.0F, 0.0F);
                              }

                              GL11.glColor4f(var74 = var112.minecraft.level.getBrightness((int)var116.x, (int)var116.y, (int)var116.z), var74, var74, 1.0F);
                              ShapeRenderer var123 = ShapeRenderer.instance;
                              if(var112.block != null) {
                                 var34 = 0.4F;
                                 GL11.glScalef(0.4F, var34, var34);
                                 GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
                                 GL11.glBindTexture(3553, var112.minecraft.textureManager.load("/terrain.png"));
                                 var112.block.renderPreview(var123);
                              } else {
                                 var116.bindTexture(var112.minecraft.textureManager);
                                 GL11.glScalef(1.0F, -1.0F, -1.0F);
                                 GL11.glTranslatef(0.0F, 0.2F, 0.0F);
                                 GL11.glRotatef(-120.0F, 0.0F, 0.0F, 1.0F);
                                 GL11.glScalef(1.0F, 1.0F, 1.0F);
                                 var34 = 0.0625F;
View Full Code Here

                     var20.minecraft.networkManager = null;
                  }
               }
            }

            Player var28 = this.player;
            var20 = this.networkManager;
            if(this.networkManager.levelLoaded) {
               int var24 = (int)(var28.x * 32.0F);
               var4 = (int)(var28.y * 32.0F);
               var40 = (int)(var28.z * 32.0F);
               var46 = (int)(var28.yRot * 256.0F / 360.0F) & 255;
               var45 = (int)(var28.xRot * 256.0F / 360.0F) & 255;
               var20.netHandler.send(PacketType.POSITION_ROTATION, new Object[]{Integer.valueOf(-1), Integer.valueOf(var24), Integer.valueOf(var4), Integer.valueOf(var40), Integer.valueOf(var46), Integer.valueOf(var45)});
            }
         }
      }

      if(this.currentScreen == null && this.player != null && this.player.health <= 0) {
         this.setCurrentScreen((GuiScreen)null);
      }

      if(this.currentScreen == null || this.currentScreen.grabsMouse) {
         int var25;
         while(Mouse.next()) {
            if((var25 = Mouse.getEventDWheel()) != 0) {
               this.player.inventory.swapPaint(var25);
            }

            if(this.currentScreen == null) {
               if(!this.hasMouse && Mouse.getEventButtonState()) {
                  this.grabMouse();
               } else {
                  if(Mouse.getEventButton() == 0 && Mouse.getEventButtonState()) {
                     this.onMouseClick(0);
                     this.lastClick = this.ticks;
                  }

                  if(Mouse.getEventButton() == 1 && Mouse.getEventButtonState()) {
                     this.onMouseClick(1);
                     this.lastClick = this.ticks;
                  }

                  if(Mouse.getEventButton() == 2 && Mouse.getEventButtonState() && this.selected != null) {
                     if((var16 = this.level.getTile(this.selected.x, this.selected.y, this.selected.z)) == Block.GRASS.id) {
                        var16 = Block.DIRT.id;
                     }

                     if(var16 == Block.DOUBLE_SLAB.id) {
                        var16 = Block.SLAB.id;
                     }

                     if(var16 == Block.BEDROCK.id) {
                        var16 = Block.STONE.id;
                     }

                     this.player.inventory.grabTexture(var16, this.gamemode instanceof CreativeGameMode);
                  }
               }
            }

            if(this.currentScreen != null) {
               this.currentScreen.mouseEvent();
            }
         }

         if(this.blockHitTime > 0) {
            --this.blockHitTime;
         }

         while(Keyboard.next()) {
            this.player.setKey(Keyboard.getEventKey(), Keyboard.getEventKeyState());
            if(Keyboard.getEventKeyState()) {
               if(this.currentScreen != null) {
                  this.currentScreen.keyboardEvent();
               }

               if(this.currentScreen == null) {
                  if(Keyboard.getEventKey() == 1) {
                     this.pause();
                  }

                  if(this.gamemode instanceof CreativeGameMode) {
                     if(Keyboard.getEventKey() == this.settings.loadLocationKey.key) {
                        this.player.resetPos();
                     }

                     if(Keyboard.getEventKey() == this.settings.saveLocationKey.key) {
                        this.level.setSpawnPos((int)this.player.x, (int)this.player.y, (int)this.player.z, this.player.yRot);
                        this.player.resetPos();
                     }
                  }

                  Keyboard.getEventKey();
                  if(Keyboard.getEventKey() == 63) {
                     this.raining = !this.raining;
                  }

                  if(Keyboard.getEventKey() == 15 && this.gamemode instanceof SurvivalGameMode && this.player.arrows > 0) {
                     this.level.addEntity(new Arrow(this.level, this.player, this.player.x, this.player.y, this.player.z, this.player.yRot, this.player.xRot, 1.2F));
                     --this.player.arrows;
                  }

                  if(Keyboard.getEventKey() == this.settings.buildKey.key) {
                     this.gamemode.openInventory();
                  }

                  if(Keyboard.getEventKey() == this.settings.chatKey.key && this.networkManager != null && this.networkManager.isConnected()) {
                     this.player.releaseAllKeys();
                     this.setCurrentScreen(new ChatInputScreen());
                  }
               }

               for(var25 = 0; var25 < 9; ++var25) {
                  if(Keyboard.getEventKey() == var25 + 2) {
                     this.player.inventory.selected = var25;
                  }
               }

               if(Keyboard.getEventKey() == this.settings.toggleFogKey.key) {
                  this.settings.toggleSetting(4, !Keyboard.isKeyDown(42) && !Keyboard.isKeyDown(54)?1:-1);
               }
            }
         }

         if(this.currentScreen == null) {
            if(Mouse.isButtonDown(0) && (float)(this.ticks - this.lastClick) >= this.timer.tps / 4.0F && this.hasMouse) {
               this.onMouseClick(0);
               this.lastClick = this.ticks;
            }

            if(Mouse.isButtonDown(1) && (float)(this.ticks - this.lastClick) >= this.timer.tps / 4.0F && this.hasMouse) {
               this.onMouseClick(1);
               this.lastClick = this.ticks;
            }
         }

         boolean var26 = this.currentScreen == null && Mouse.isButtonDown(0) && this.hasMouse;
         boolean var35 = false;
         if(!this.gamemode.instantBreak && this.blockHitTime <= 0) {
            if(var26 && this.selected != null && this.selected.entityPos == 0) {
               var4 = this.selected.x;
               var40 = this.selected.y;
               var46 = this.selected.z;
               this.gamemode.hitBlock(var4, var40, var46, this.selected.face);
            } else {
               this.gamemode.resetHits();
            }
         }
      }

      if(this.currentScreen != null) {
         this.lastClick = this.ticks + 10000;
      }

      if(this.currentScreen != null) {
         this.currentScreen.doInput();
         if(this.currentScreen != null) {
            this.currentScreen.tick();
         }
      }

      if(this.level != null) {
         Renderer var29 = this.renderer;
         ++this.renderer.levelTicks;
         HeldBlock var41 = var29.heldBlock;
         var29.heldBlock.lastPos = var41.pos;
         if(var41.moving) {
            ++var41.offset;
            if(var41.offset == 7) {
               var41.offset = 0;
               var41.moving = false;
            }
         }

         Player var27 = var41.minecraft.player;
         var4 = var41.minecraft.player.inventory.getSelected();
         Block var43 = null;
         if(var4 > 0) {
            var43 = Block.blocks[var4];
         }
View Full Code Here

            }
         }
      }

      if(this.player == null) {
         this.player = new Player(var1);
         this.player.resetPos();
         this.gamemode.preparePlayer(this.player);
         if(var1 != null) {
            var1.player = this.player;
         }
View Full Code Here

  @Override
  public void playerTouch(Entity entity)
  {
    if(defused)
    {
      Player player = (Player)entity;

      if(player.addResource(Block.TNT.id))
      {
        TakeEntityAnim takeEntityAnim = new TakeEntityAnim(this.level, this, player);

        level.addEntity(takeEntityAnim);
View Full Code Here

      this.minecraft = var1;
      this.heldBlock = new HeldBlock(var1);
   }

   public Vec3D getPlayerVector(float var1) {
      Player var4;
      float var2 = (var4 = this.minecraft.player).xo + (var4.x - var4.xo) * var1;
      float var3 = var4.yo + (var4.y - var4.yo) * var1;
      float var5 = var4.zo + (var4.z - var4.zo) * var1;
      return new Vec3D(var2, var3, var5);
   }
View Full Code Here

      float var5 = var4.zo + (var4.z - var4.zo) * var1;
      return new Vec3D(var2, var3, var5);
   }

   public void hurtEffect(float var1) {
      Player var3;
      float var2 = (float)(var3 = this.minecraft.player).hurtTime - var1;
      if(var3.health <= 0) {
         var1 += (float)var3.deathTime;
         GL11.glRotatef(40.0F - 8000.0F / (var1 + 200.0F), 0.0F, 0.0F, 1.0F);
      }
View Full Code Here

         GL11.glRotatef(var1, 0.0F, 1.0F, 0.0F);
      }
   }

   public void applyBobbing(float var1) {
      Player var4;
      float var2 = (var4 = this.minecraft.player).walkDist - var4.walkDistO;
      var2 = var4.walkDist + var2 * var1;
      float var3 = var4.oBob + (var4.bob - var4.oBob) * var1;
      float var5 = var4.oTilt + (var4.tilt - var4.oTilt) * var1;
      GL11.glTranslatef(MathHelper.sin(var2 * 3.1415927F) * var3 * 0.5F, -Math.abs(MathHelper.cos(var2 * 3.1415927F) * var3), 0.0F);
View Full Code Here

      GL11.glTranslatef(0.0F, 0.0F, -200.0F);
   }

   public void updateFog() {
      Level var1 = this.minecraft.level;
      Player var2 = this.minecraft.player;
      GL11.glFog(2918, this.createBuffer(this.fogRed, this.fogBlue, this.fogGreen, 1.0F));
      GL11.glNormal3f(0.0F, -1.0F, 0.0F);
      GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
      Block var5;
      if((var5 = Block.blocks[var1.getTile((int)var2.x, (int)(var2.y + 0.12F), (int)var2.z)]) != null && var5.getLiquidType() != LiquidType.NOT_LIQUID) {
View Full Code Here

TOP

Related Classes of com.mojang.minecraft.player.Player

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.