Package com.mojang.ld22.item

Examples of com.mojang.ld22.item.Item


    if (age < 50) level.setData(xt, yt, age + 1);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.dirt, 0);
          return true;
        }
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    }
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.dirt, 0);
          Sound.monsterHurt.play();
          if (random.nextInt(5) == 0) {
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    hurt(level, x, y, dmg);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.pickaxe) {
        if (player.payStamina(4 - tool.level)) {
          hurt(level, xt, yt, random.nextInt(10) + (tool.level) * 5 + 10);
          return true;
        }
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    screen.render(x * 16 + 8, y * 16 + 8, 3, col, 0);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.hole, 0);
          level.add(new ItemEntity(new ResourceItem(Resource.dirt), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
          Sound.monsterHurt.play();
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    if (shape == 0) screen.render(x * 16 + 8, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
  }

  public boolean interact(Level level, int x, int y, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.setTile(x, y, Tile.grass, 0);
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    screen.render(x * 16 + 8, y * 16 + 8, 2 + 32, col, 1);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.dirt, 0);
          return true;
        }
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    hurt(level, x, y, dmg);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.axe) {
        if (player.payStamina(4 - tool.level)) {
          hurt(level, xt, yt, random.nextInt(10) + (tool.level) * 5 + 10);
          return true;
        }
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    }
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.dirt, 0);
          level.add(new ItemEntity(new ResourceItem(Resource.sand), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
          return true;
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    hurt(level, x, y, 0);
  }

  public boolean interact(Level level, int xt, int yt, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.pickaxe && tool.level == 4) {
        if (player.payStamina(4 - tool.level)) {
          hurt(level, xt, yt, random.nextInt(10) + (tool.level) * 5 + 10);
          return true;
        }
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    hasWon = false;

    levels = new Level[5];
    currentLevel = 3;

    levels[4] = new Level(128, 128, 1, null);
    levels[3] = new Level(128, 128, 0, levels[4]);
    levels[2] = new Level(128, 128, -1, levels[3]);
    levels[1] = new Level(128, 128, -2, levels[2]);
    levels[0] = new Level(128, 128, -3, levels[1]);

    level = levels[currentLevel];
    player = new Player(this, input);
    player.findStartPos(level);
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