Package com.mojang.ld22.level.tile

Source Code of com.mojang.ld22.level.tile.FlowerTile

package com.mojang.ld22.level.tile;

import com.mojang.ld22.entity.ItemEntity;
import com.mojang.ld22.entity.Mob;
import com.mojang.ld22.entity.Player;
import com.mojang.ld22.gfx.Color;
import com.mojang.ld22.gfx.Screen;
import com.mojang.ld22.item.Item;
import com.mojang.ld22.item.ResourceItem;
import com.mojang.ld22.item.ToolItem;
import com.mojang.ld22.item.ToolType;
import com.mojang.ld22.item.resource.Resource;
import com.mojang.ld22.level.Level;

public class FlowerTile extends GrassTile {
  public FlowerTile(int id) {
    super(id);
    tiles[id] = this;
    connectsToGrass = true;
  }

  public void render(Screen screen, Level level, int x, int y) {
    super.render(screen, level, x, y);

    int data = level.getData(x, y);
    int shape = (data / 16) % 2;
    int flowerCol = Color.get(10, level.grassColor, 555, 440);

    if (shape == 0) screen.render(x * 16 + 0, y * 16 + 0, 1 + 1 * 32, flowerCol, 0);
    if (shape == 1) screen.render(x * 16 + 8, y * 16 + 0, 1 + 1 * 32, flowerCol, 0);
    if (shape == 1) screen.render(x * 16 + 0, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
    if (shape == 0) screen.render(x * 16 + 8, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
  }

  public boolean interact(Level level, int x, int y, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.setTile(x, y, Tile.grass, 0);
          return true;
        }
      }
    }
    return false;
  }

  public void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir) {
    int count = random.nextInt(2) + 1;
    for (int i = 0; i < count; i++) {
      level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
    }
    level.setTile(x, y, Tile.grass, 0);
  }
}
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