Package com.badlogic.gdx.scenes.scene2d.ui.Value

Examples of com.badlogic.gdx.scenes.scene2d.ui.Value.Fixed


    return this;
  }

  /** Sets the minWidth and minHeight to the specified value. */
  public Cell<T> minSize (float size) {
    minSize(new Fixed(size));
    return this;
  }
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    return this;
  }

  /** Sets the minWidth and minHeight to the specified values. */
  public Cell<T> minSize (float width, float height) {
    minSize(new Fixed(width));
    return this;
  }
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    minSize(new Fixed(width));
    return this;
  }

  public Cell<T> minWidth (float minWidth) {
    this.minWidth = new Fixed(minWidth);
    return this;
  }
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    this.minWidth = new Fixed(minWidth);
    return this;
  }

  public Cell<T> minHeight (float minHeight) {
    this.minHeight = new Fixed(minHeight);
    return this;
  }
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    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified value. */
  public Cell<T> prefSize (float width, float height) {
    prefSize(new Fixed(width));
    return this;
  }
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    return this;
  }

  /** Sets the prefWidth and prefHeight to the specified values. */
  public Cell<T> prefSize (float size) {
    prefSize(new Fixed(size));
    return this;
  }
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    prefSize(new Fixed(size));
    return this;
  }

  public Cell<T> prefWidth (float prefWidth) {
    this.prefWidth = new Fixed(prefWidth);
    return this;
  }
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    this.prefWidth = new Fixed(prefWidth);
    return this;
  }

  public Cell<T> prefHeight (float prefHeight) {
    this.prefHeight = new Fixed(prefHeight);
    return this;
  }
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    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified value. */
  public Cell<T> maxSize (float size) {
    maxSize(new Fixed(size));
    return this;
  }
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    return this;
  }

  /** Sets the maxWidth and maxHeight to the specified values. */
  public Cell<T> maxSize (float width, float height) {
    maxSize(new Fixed(width));
    return this;
  }
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