Examples of CharacterSelectionInfo


Examples of l2p.gameserver.serverpackets.CharacterSelectionInfo

    {
      getClient().setState(GameClientState.AUTHED);
    }
    activeChar.logout(false, true, false, false);
    // send char list
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLoginName(), getClient().getSessionId().playOkID1);
    sendPacket(RestartResponse.OK, cl);
    getClient().setCharSelection(cl.getCharInfo());
  }
View Full Code Here

Examples of l2p.gameserver.serverpackets.CharacterSelectionInfo

  }

  @Override
  protected void runImpl()
  {
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLoginName(), getClient().getSessionId().playOkID1);
    sendPacket(cl);
  }
View Full Code Here

Examples of l2p.gameserver.serverpackets.CharacterSelectionInfo

      client.markRestoredChar(_charSlot);
    }
    catch(Exception e)
    {
    }
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLoginName(), client.getSessionId().playOkID1);
    sendPacket(cl);
    client.setCharSelection(cl.getCharInfo());
  }
View Full Code Here

Examples of l2p.gameserver.serverpackets.CharacterSelectionInfo

    catch(Exception e)
    {
      _log.log(Level.SEVERE, "Error:", e);
    }
    sendPacket(new CharacterDeleteSuccess());
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLoginName(), client.getSessionId().playOkID1);
    sendPacket(cl);
    client.setCharSelection(cl.getCharInfo());
  }
View Full Code Here

Examples of l2p.gameserver.serverpackets.CharacterSelectionInfo

        client.account_fields = StatsSet.unserialize(account_fields);
        client.setState(L2GameClient.GameClientState.AUTHED);
        client.setBonus(bonus);
        client.setBonusExpire(bonusExpire);
        getLoginServer().getCon().addAccountInGame(client);
        CharacterSelectionInfo csi = new CharacterSelectionInfo(client.getLoginName(), client.getSessionId().playOkID1);
        client.sendPacket(csi);
        client.setCharSelection(csi.getCharInfo());
        sendPacket(new PlayerInGame(client.getLoginName(), Stats.getOnline(true)));
      }
      else
      {
        //log.severe("Cheater? SessionKey invalid! Login: " + client.getLoginName() + ", IP: " + client.getIpAddr());
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.CharacterSelectionInfo

        {
          oldClient.close(ServerClose.STATIC);
        }
      }
      sendPacket(new PlayerInGame(client.getLogin()));
      CharacterSelectionInfo csi = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
      ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(csi.getCharInfo());
      client.sendPacket(csi, vl);
      client.setCharSelection(csi.getCharInfo());
    }
    else
    {
      client.close(new LoginFail(LoginFail.ACCESS_FAILED_TRY_LATER));
    }
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.CharacterSelectionInfo

    catch (Exception e)
    {
      _log.error("Error:", e);
    }
    sendPacket(new CharacterDeleteSuccess());
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
    client.setCharSelection(cl.getCharInfo());
  }
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.CharacterSelectionInfo

      client.markRestoredChar(_charSlot);
    }
    catch (Exception e)
    {
    }
    CharacterSelectionInfo cl = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
    client.setCharSelection(cl.getCharInfo());
  }
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.CharacterSelectionInfo

   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(cl, vl);
  }
View Full Code Here

Examples of lineage2.gameserver.network.serverpackets.CharacterSelectionInfo

    if (getClient() != null)
    {
      getClient().setState(GameClientState.AUTHED);
    }
    activeChar.restart();
    CharacterSelectionInfo cl = new CharacterSelectionInfo(getClient().getLogin(), getClient().getSessionKey().playOkID1);
    ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(cl.getCharInfo());
    sendPacket(RestartResponse.OK, cl, vl);
    getClient().setCharSelection(cl.getCharInfo());
  }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.