Package lineage2.gameserver.network.loginservercon.lspackets

Source Code of lineage2.gameserver.network.loginservercon.lspackets.PlayerAuthResponse

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.network.loginservercon.lspackets;

import lineage2.gameserver.Config;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.dao.AccountBonusDAO;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.model.actor.instances.player.Bonus;
import lineage2.gameserver.network.GameClient;
import lineage2.gameserver.network.loginservercon.LoginServerCommunication;
import lineage2.gameserver.network.loginservercon.ReceivablePacket;
import lineage2.gameserver.network.loginservercon.SessionKey;
import lineage2.gameserver.network.loginservercon.gspackets.PlayerInGame;
import lineage2.gameserver.network.serverpackets.CharacterSelectionInfo;
import lineage2.gameserver.network.serverpackets.ExLoginVitalityEffectInfo;
import lineage2.gameserver.network.serverpackets.LoginFail;
import lineage2.gameserver.network.serverpackets.ServerClose;
import lineage2.gameserver.utils.SecondaryPasswordAuth;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class PlayerAuthResponse extends ReceivablePacket
{
  /**
   * Field account.
   */
  private String account;
  /**
   * Field authed.
   */
  private boolean authed;
  /**
   * Field playOkId1.
   */
  private int playOkId1;
  /**
   * Field playOkId2.
   */
  private int playOkId2;
  /**
   * Field loginOkId1.
   */
  private int loginOkId1;
  /**
   * Field loginOkId2.
   */
  private int loginOkId2;
  /**
   * Field bonus.
   */
  private double bonus;
  /**
   * Field bonusExpire.
   */
  private int bonusExpire;
  /**
   * Field _2ndPassword.
   */
  private String _2ndPassword;
  /**
   * Field _2ndWrongAttempts.
   */
  private int _2ndWrongAttempts;
  /**
   * Field _2ndUnbanTime.
   */
  private long _2ndUnbanTime;
 
  /**
   * Method readImpl.
   */
  @Override
  public void readImpl()
  {
    account = readS();
    authed = readC() == 1;
    if (authed)
    {
      playOkId1 = readD();
      playOkId2 = readD();
      loginOkId1 = readD();
      loginOkId2 = readD();
      bonus = readF();
      bonusExpire = readD();
      _2ndPassword = readS();
      _2ndWrongAttempts = readD();
      _2ndUnbanTime = readQ();
    }
  }
 
  /**
   * Method runImpl.
   */
  @Override
  protected void runImpl()
  {
    SessionKey skey = new SessionKey(loginOkId1, loginOkId2, playOkId1, playOkId2);
    GameClient client = LoginServerCommunication.getInstance().removeWaitingClient(account);
    if (client == null)
    {
      return;
    }
    if (authed && client.getSessionKey().equals(skey))
    {
      client.setAuthed(true);
      client.setState(GameClient.GameClientState.AUTHED);
      switch (Config.SERVICES_RATE_TYPE)
      {
        case Bonus.NO_BONUS:
          bonus = 1.;
          bonusExpire = 0;
          break;
        case Bonus.BONUS_GLOBAL_ON_GAMESERVER:
          double[] bonuses = AccountBonusDAO.getInstance().select(account);
          bonus = bonuses[0];
          bonusExpire = (int) bonuses[1];
          break;
      }
      client.setBonus(bonus);
      client.setBonusExpire(bonusExpire);
      if (Config.SECOND_AUTH_ENABLED)
      {
        client.setSecondaryAuth(new SecondaryPasswordAuth(client, _2ndPassword, _2ndWrongAttempts, _2ndUnbanTime));
      }
      GameClient oldClient = LoginServerCommunication.getInstance().addAuthedClient(client);
      if (oldClient != null)
      {
        oldClient.setAuthed(false);
        Player activeChar = oldClient.getActiveChar();
        if (activeChar != null)
        {
          activeChar.sendPacket(Msg.ANOTHER_PERSON_HAS_LOGGED_IN_WITH_THE_SAME_ACCOUNT);
          activeChar.logout();
        }
        else
        {
          oldClient.close(ServerClose.STATIC);
        }
      }
      sendPacket(new PlayerInGame(client.getLogin()));
      CharacterSelectionInfo csi = new CharacterSelectionInfo(client.getLogin(), client.getSessionKey().playOkID1);
      ExLoginVitalityEffectInfo vl = new ExLoginVitalityEffectInfo(csi.getCharInfo());
      client.sendPacket(csi, vl);
      client.setCharSelection(csi.getCharInfo());
    }
    else
    {
      client.close(new LoginFail(LoginFail.ACCESS_FAILED_TRY_LATER));
    }
  }
}
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