Examples of AssetManager


Examples of org.terasology.asset.AssetManager

                logger.warn("Could not load OpenAL manager - sound is disabled", e);
                audioManager = new NullAudioManager();
            }
        }
        CoreRegistry.putPermanently(AudioManager.class, audioManager);
        AssetManager assetManager = CoreRegistry.get(AssetManager.class);
        assetManager.setAssetFactory(AssetType.SOUND, audioManager.getStaticSoundFactory());
        assetManager.setAssetFactory(AssetType.MUSIC, audioManager.getStreamingSoundFactory());
    }
View Full Code Here

Examples of org.terasology.asset.AssetManager

    }

    private void initNoSound() {
        audioManager = new NullAudioManager();
        CoreRegistry.putPermanently(AudioManager.class, audioManager);
        AssetManager assetManager = CoreRegistry.get(AssetManager.class);
        assetManager.setAssetFactory(AssetType.SOUND, audioManager.getStaticSoundFactory());
        assetManager.setAssetFactory(AssetType.MUSIC, audioManager.getStreamingSoundFactory());
    }
View Full Code Here

Examples of org.terasology.asset.AssetManager

* @author synopia
*/
public class FactoryTest {
    @Test
    public void testSaveLoad() throws IOException {
        AssetManager assetManager = mock(AssetManager.class);
        CoreRegistry.put(AssetManager.class, assetManager);
        BehaviorNodeFactory nodeFactory = mock(BehaviorNodeFactory.class);
        CoreRegistry.put(BehaviorNodeFactory.class, nodeFactory);
        BehaviorTreeLoader loader = new BehaviorTreeLoader();
        BehaviorTreeData data = buildSample();
View Full Code Here

Examples of org.terasology.asset.AssetManager

    private void initOpenGL() {
        checkOpenGL();
        glViewport(0, 0, Display.getWidth(), Display.getHeight());
        initOpenGLParams();
        AssetManager assetManager = CoreRegistry.get(AssetManager.class);
        assetManager.setAssetFactory(AssetType.FONT, new AssetFactory<FontData, Font>() {
            @Override
            public Font buildAsset(AssetUri uri, FontData data) {
                return new FontImpl(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.TEXTURE, new AssetFactory<TextureData, Texture>() {
            @Override
            public Texture buildAsset(AssetUri uri, TextureData data) {
                return new OpenGLTexture(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.SHADER, new AssetFactory<ShaderData, Shader>() {
            @Override
            public Shader buildAsset(AssetUri uri, ShaderData data) {
                return new GLSLShader(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.MATERIAL, new AssetFactory<MaterialData, Material>() {
            @Override
            public Material buildAsset(AssetUri uri, MaterialData data) {
                return new GLSLMaterial(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.MESH, new AssetFactory<MeshData, Mesh>() {
            @Override
            public Mesh buildAsset(AssetUri uri, MeshData data) {
                return new OpenGLMesh(uri, data, bufferPool);
            }
        });
        assetManager.setAssetFactory(AssetType.SKELETON_MESH, new AssetFactory<SkeletalMeshData, SkeletalMesh>() {
            @Override
            public SkeletalMesh buildAsset(AssetUri uri, SkeletalMeshData data) {
                return new OpenGLSkeletalMesh(uri, data, bufferPool);
            }
        });
        assetManager.setAssetFactory(AssetType.ANIMATION, new AssetFactory<MeshAnimationData, MeshAnimation>() {
            @Override
            public MeshAnimation buildAsset(AssetUri uri, MeshAnimationData data) {
                return new MeshAnimationImpl(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.ATLAS, new AssetFactory<AtlasData, Atlas>() {
            @Override
            public Atlas buildAsset(AssetUri uri, AtlasData data) {
                return new Atlas(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.SUBTEXTURE, new AssetFactory<SubtextureData, Subtexture>() {
            @Override
            public Subtexture buildAsset(AssetUri uri, SubtextureData data) {
                return new Subtexture(uri, data);
            }
        });
        assetManager.addResolver(AssetType.SUBTEXTURE, new SubtextureFromAtlasResolver());
        assetManager.addResolver(AssetType.TEXTURE, new ColorTextureAssetResolver());
        assetManager.addResolver(AssetType.MESH, new IconMeshResolver());
        CoreRegistry.putPermanently(ShaderManager.class, new ShaderManagerLwjgl());
        CoreRegistry.get(ShaderManager.class).initShaders();
    }
View Full Code Here

Examples of org.terasology.asset.AssetManager

* @author synopia
*/
public class PortTest {
    @Before
    public void setup() {
        AssetManager assetManager = mock(AssetManager.class);
        CoreRegistry.put(AssetManager.class, assetManager);
    }
View Full Code Here

Examples of org.terasology.asset.AssetManager

    @Override
    public void dispose() {
    }

    private void initHeadless() {
        AssetManager assetManager = CoreRegistry.get(AssetManager.class);
        assetManager.setAssetFactory(AssetType.FONT, new AssetFactory<FontData, Font>() {
            @Override
            public Font buildAsset(AssetUri uri, FontData data) {
                return new FontImpl(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.TEXTURE, new AssetFactory<TextureData, Texture>() {
            @Override
            public Texture buildAsset(AssetUri uri, TextureData data) {
                return new HeadlessTexture(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.SHADER, new AssetFactory<ShaderData, Shader>() {
            @Override
            public Shader buildAsset(AssetUri uri, ShaderData data) {
                return new HeadlessShader(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.MATERIAL, new AssetFactory<MaterialData, Material>() {
            @Override
            public Material buildAsset(AssetUri uri, MaterialData data) {
                return new HeadlessMaterial(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.MESH, new AssetFactory<MeshData, Mesh>() {
            @Override
            public Mesh buildAsset(AssetUri uri, MeshData data) {
                return new HeadlessMesh(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.SKELETON_MESH, new AssetFactory<SkeletalMeshData, SkeletalMesh>() {
            @Override
            public SkeletalMesh buildAsset(AssetUri uri, SkeletalMeshData data) {
                return new HeadlessSkeletalMesh(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.ANIMATION, new AssetFactory<MeshAnimationData, MeshAnimation>() {
            @Override
            public MeshAnimation buildAsset(AssetUri uri, MeshAnimationData data) {
                return new MeshAnimationImpl(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.ATLAS, new AssetFactory<AtlasData, Atlas>() {
            @Override
            public Atlas buildAsset(AssetUri uri, AtlasData data) {
                return new Atlas(uri, data);
            }
        });
        assetManager.setAssetFactory(AssetType.SUBTEXTURE, new AssetFactory<SubtextureData, Subtexture>() {
            @Override
            public Subtexture buildAsset(AssetUri uri, SubtextureData data) {
                return new Subtexture(uri, data);
            }
        });
        assetManager.addResolver(AssetType.SUBTEXTURE, new SubtextureFromAtlasResolver());
        assetManager.addResolver(AssetType.TEXTURE, new ColorTextureAssetResolver());
        assetManager.addResolver(AssetType.MESH, new IconMeshResolver());
        CoreRegistry.putPermanently(ShaderManager.class, new ShaderManagerHeadless());
        CoreRegistry.get(ShaderManager.class).initShaders();
    }
View Full Code Here

Examples of org.terasology.asset.AssetManager

        super(getEnv(), CoreRegistry.get(ReflectFactory.class), CoreRegistry.get(CopyStrategyLibrary.class));
    }

    private static ModuleEnvironment getEnv() {
        ModuleManager moduleManager = CoreRegistry.get(ModuleManager.class);
        AssetManager assetManager = CoreRegistry.get(AssetManager.class);
        Config config = CoreRegistry.get(Config.class);

        Set<Module> selectedModules = Sets.newHashSet();
        for (Name moduleName : config.getDefaultModSelection().listModules()) {
            Module module = moduleManager.getRegistry().getLatestModuleVersion(moduleName);
            if (module != null) {
                selectedModules.add(module);
                for (DependencyInfo dependencyInfo : module.getMetadata().getDependencies()) {
                    selectedModules.add(moduleManager.getRegistry().getLatestModuleVersion(dependencyInfo.getId()));
                }
            }
        }
        ModuleEnvironment environment = moduleManager.loadEnvironment(selectedModules, false);
        assetManager.setEnvironment(environment);
        return environment;
    }
View Full Code Here
TOP
Copyright © 2018 www.massapi.com. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.