this.expansionSetCode = "DIS";
this.subtype.add("Swamp");
this.subtype.add("Mountain");
this.addAbility(new BlackManaAbility());
this.addAbility(new RedManaAbility());
this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
}