Examples of AsEntersBattlefieldAbility


Examples of mage.abilities.common.AsEntersBattlefieldAbility

    public PithingNeedle(UUID ownerId) {
        super(ownerId, 158, "Pithing Needle", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{1}");
        this.expansionSetCode = "SOK";

        // As Pithing Needle enters the battlefield, name a card.
        this.addAbility(new AsEntersBattlefieldAbility(new NameACardEffect(NameACardEffect.TypeOfName.ALL)));
       
        // Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PithingNeedleEffect()));
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

    public SecludedGlen(UUID ownerId) {
        super(ownerId, 271, "Secluded Glen", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "LRW";

        // As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped.
        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new RevealTargetFromHandCost(new TargetCardInHand(filter))), "you may reveal a Faerie card from your hand. If you don't, {this} enters the battlefield tapped"));
        // {tap}: Add {U} or {B} to your mana pool.
        this.addAbility(new BlueManaAbility());
        this.addAbility(new BlackManaAbility());
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.subtype.add("Forest");

        this.addAbility(new BlackManaAbility());
        this.addAbility(new GreenManaAbility());

        this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.color.setWhite(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // As Meddling Mage enters the battlefield, name a nonland card.
        this.addAbility(new AsEntersBattlefieldAbility(new NameACardEffect(NameACardEffect.TypeOfName.NON_LAND_NAME)));

        //The named card can't be cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new MeddlingMageReplacementEffect()));
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.power = new MageInt(2);
        this.toughness = new MageInt(2);

        // As Adaptive Automaton enters the battlefield, choose a creature type.
        this.addAbility(new AsEntersBattlefieldAbility(new AdaptiveAutomatonEffect()));
        // Adaptive Automaton is the chosen type in addition to its other types.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonAddSubtypeEffect()));
        // Other creatures you control of the chosen type get +1/+1.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new AdaptiveAutomatonBoostControlledEffect()));
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.color.setBlue(true);
        this.power = new MageInt(2);
        this.toughness = new MageInt(4);

        // As Council of the Absolute enters the battlefield, name a card other than a creature or a land card.
        this.addAbility(new AsEntersBattlefieldAbility(new NameACardEffect(NameACardEffect.TypeOfName.NON_LAND_AND_NON_CREATURE_NAME)));
        // Your opponents can't cast the chosen card.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CouncilOfTheAbsoluteReplacementEffect()));
        // Spells with the chosen name cost 2 less for you to cast.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CouncilOfTheAbsoluteCostReductionEffect()));
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.subtype.add("Horror");
        this.power = new MageInt(2);
        this.toughness = new MageInt(1);

        // As Phyrexian Revoker enters the battlefield, name a nonland card.
        this.addAbility(new AsEntersBattlefieldAbility(new PhyrexianRevokerEffect1()));

        // Activated abilities of sources with the chosen name can't be activated.
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PhyrexianRevokerEffect2()));
    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.toughness = new MageInt(0);

        this.addAbility(TrampleAbility.getInstance());

        // As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard.
        this.addAbility(new AsEntersBattlefieldAbility(new SuturedGhoulEffect(), staticText));

        // Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is equal to their total toughness.
        BoostSourceEffect effect = new BoostSourceEffect(new SuturedGhoulPowerCount(), new SuturedGhoulToughnessCount(), Duration.WhileOnBattlefield);
        effect.setText(staticText2);
        this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

        this.expansionSetCode = "ROE";

        this.color.setBlack(true);

        // As Curse of Wizardry enters the battlefield, choose a color.
        this.addAbility(new AsEntersBattlefieldAbility(new CurseOfWizardryChooseColorEffect()));

        // Whenever a player casts a spell of the chosen color, that player loses 1 life.
        this.addAbility(new CurseOfWizardryPlayerCastsSpellChosenColorTriggeredAbility());

    }
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Examples of mage.abilities.common.AsEntersBattlefieldAbility

    public CavernOfSouls(UUID ownerId) {
        super(ownerId, 226, "Cavern of Souls", Rarity.RARE, new CardType[]{CardType.LAND}, "");
        this.expansionSetCode = "AVR";

        // As Cavern of Souls enters the battlefield, choose a creature type.
        this.addAbility(new AsEntersBattlefieldAbility(new CavernOfSoulsEffect(), ruleText));

        // {tap}: Add {1} to your mana pool.
        this.addAbility(new ColorlessManaAbility());

        // {tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
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