Package com.badlogic.gdx.assets.loaders

Source Code of com.badlogic.gdx.assets.loaders.SkinLoader$SkinParameter

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/

package com.badlogic.gdx.assets.loaders;

import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;

/** {@link AssetLoader} for {@link Skin} instances. All {@link Texture} and {@link BitmapFont} instances will be loaded as
* dependencies. Passing a {@link SkinParameter} allows one to specify the exact name of the texture associated with the skin.
* Otherwise the skin texture is looked up just as with a call to {@link Skin#Skin(com.badlogic.gdx.files.FileHandle)}.
* @author Nathan Sweet */
public class SkinLoader extends AsynchronousAssetLoader<Skin, SkinLoader.SkinParameter> {
  public SkinLoader (FileHandleResolver resolver) {
    super(resolver);
  }

  @Override
  public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, SkinParameter parameter) {
    Array<AssetDescriptor> deps = new Array();
    if (parameter == null)
      deps.add(new AssetDescriptor(file.pathWithoutExtension() + ".atlas", TextureAtlas.class));
    else if (parameter.textureAtlasPath != null)
      deps.add(new AssetDescriptor(parameter.textureAtlasPath, TextureAtlas.class));
    return deps;
  }

  @Override
  public void loadAsync (AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
  }

  @Override
  public Skin loadSync (AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
    String textureAtlasPath;
    if (parameter == null)
      textureAtlasPath = file.pathWithoutExtension() + ".atlas";
    else
      textureAtlasPath = parameter.textureAtlasPath;
    TextureAtlas atlas = manager.get(textureAtlasPath, TextureAtlas.class);
    return new Skin(file, atlas);
  }

  static public class SkinParameter extends AssetLoaderParameters<Skin> {
    public final String textureAtlasPath;

    public SkinParameter (String textureAtlasPath) {
      this.textureAtlasPath = textureAtlasPath;
    }
  }
}
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