/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.assets.loaders;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.AssetDescriptor;
import com.badlogic.gdx.assets.AssetLoaderParameters;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.utils.Array;
/** {@link AssetLoader} for {@link Skin} instances. All {@link Texture} and {@link BitmapFont} instances will be loaded as
* dependencies. Passing a {@link SkinParameter} allows one to specify the exact name of the texture associated with the skin.
* Otherwise the skin texture is looked up just as with a call to {@link Skin#Skin(com.badlogic.gdx.files.FileHandle)}.
* @author Nathan Sweet */
public class SkinLoader extends AsynchronousAssetLoader<Skin, SkinLoader.SkinParameter> {
public SkinLoader (FileHandleResolver resolver) {
super(resolver);
}
@Override
public Array<AssetDescriptor> getDependencies (String fileName, FileHandle file, SkinParameter parameter) {
Array<AssetDescriptor> deps = new Array();
if (parameter == null)
deps.add(new AssetDescriptor(file.pathWithoutExtension() + ".atlas", TextureAtlas.class));
else if (parameter.textureAtlasPath != null)
deps.add(new AssetDescriptor(parameter.textureAtlasPath, TextureAtlas.class));
return deps;
}
@Override
public void loadAsync (AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
}
@Override
public Skin loadSync (AssetManager manager, String fileName, FileHandle file, SkinParameter parameter) {
String textureAtlasPath;
if (parameter == null)
textureAtlasPath = file.pathWithoutExtension() + ".atlas";
else
textureAtlasPath = parameter.textureAtlasPath;
TextureAtlas atlas = manager.get(textureAtlasPath, TextureAtlas.class);
return new Skin(file, atlas);
}
static public class SkinParameter extends AssetLoaderParameters<Skin> {
public final String textureAtlasPath;
public SkinParameter (String textureAtlasPath) {
this.textureAtlasPath = textureAtlasPath;
}
}
}