Package com.badlogic.gdx.assets

Examples of com.badlogic.gdx.assets.AssetManager


  private AssetManager assetManager;
 
  @Inject
  public TextureAssetManager(TextureDefinitions textureDefinitions)
  {
    assetManager = new AssetManager();
   
    for (TextureDefinition textureDefinition : textureDefinitions.getDefinitions())
    {
      assetManager.load(textureDefinition.getPath(), Texture.class);
    }
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  private AssetManager assetManager;
 
  @Inject
  public SoundAssetManager(SoundDefinitions soundDefinitions)
  {
    assetManager = new AssetManager();
   
    for (SoundDefinition soundDefinition : soundDefinitions.getDefinitions())
    {
      assetManager.load(soundDefinition.getPath(), Sound.class);
    }
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    super("Flame");
    MathUtils.random = new RandomXS128();
    particleSystem = ParticleSystem.get();
    effect = new ParticleEffect();
    particleSystem.add(effect);
    assetManager = new AssetManager();
    assetManager.setErrorListener(this);
    assetManager.setLoader(ParticleEffect.class, new ParticleEffectLoader(new InternalFileHandleResolver()));
    controllersData = new Array<ControllerData>();
   
    lwjglCanvas = new LwjglCanvas(renderer = new AppRenderer());
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    }

    public final void init(String moduleName) {
        Detonator.INSTANCE.currentModuleID = moduleName;

        manager = new AssetManager();
    }
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