Package com.badlogic.gdx.assets.loaders

Examples of com.badlogic.gdx.assets.loaders.SoundLoader


  public AssetManager () {
    log.setEnabled(false);
    setLoader(BitmapFont.class, new BitmapFontLoader(new InternalFileHandleResolver()));
    setLoader(Music.class, new MusicLoader(new InternalFileHandleResolver()));
    setLoader(Pixmap.class, new PixmapLoader(new InternalFileHandleResolver()));
    setLoader(Sound.class, new SoundLoader(new InternalFileHandleResolver()));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(new InternalFileHandleResolver()));
    setLoader(Texture.class, new TextureLoader(new InternalFileHandleResolver()));
    setLoader(Skin.class, new SkinLoader(new InternalFileHandleResolver()));
    setLoader(TileMapRenderer.class, new TileMapRendererLoader(new InternalFileHandleResolver()));
    threadPool = Executors.newFixedThreadPool(1, new ThreadFactory() {
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  /** Creates a new AssetManager with all default loaders. */
  public AssetManager (FileHandleResolver resolver) {
    setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
    setLoader(Music.class, new MusicLoader(resolver));
    setLoader(Pixmap.class, new PixmapLoader(resolver));
    setLoader(Sound.class, new SoundLoader(resolver));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
    setLoader(Texture.class, new TextureLoader(resolver));
    setLoader(Skin.class, new SkinLoader(resolver));
    setLoader(ParticleEffect.class, new ParticleEffectLoader(resolver));
    setLoader(PolygonRegion.class, new PolygonRegionLoader(resolver));
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  /** Creates a new AssetManager with all default loaders. */
  public AssetManager (FileHandleResolver resolver) {
    setLoader(BitmapFont.class, new BitmapFontLoader(resolver));
    setLoader(Music.class, new MusicLoader(resolver));
    setLoader(Pixmap.class, new PixmapLoader(resolver));
    setLoader(Sound.class, new SoundLoader(resolver));
    setLoader(TextureAtlas.class, new TextureAtlasLoader(resolver));
    setLoader(Texture.class, new TextureLoader(resolver));
    setLoader(Skin.class, new SkinLoader(resolver));
    setLoader(TileAtlas.class, new TileAtlasLoader(resolver));
    setLoader(TileMapRenderer.class, new TileMapRendererLoader(resolver));
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