Package org.gradle.foundation.ipc.gradle

Source Code of org.gradle.foundation.ipc.gradle.TaskListClientProtocol$RefreshTaskListBuildListener

/*
* Copyright 2009 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*      http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.gradle.foundation.ipc.gradle;

import org.gradle.BuildAdapter;
import org.gradle.BuildResult;
import org.gradle.api.invocation.Gradle;
import org.gradle.api.logging.Logger;
import org.gradle.api.logging.Logging;
import org.gradle.api.logging.StandardOutputListener;
import org.gradle.foundation.ProjectConverter;
import org.gradle.foundation.ProjectView;
import org.gradle.foundation.ipc.basic.ClientProcess;
import org.gradle.foundation.ipc.basic.MessageObject;
import org.gradle.foundation.ipc.basic.Server;
import org.gradle.gradleplugin.foundation.GradlePluginLord;

import java.io.Serializable;
import java.net.Socket;
import java.util.ArrayList;
import java.util.List;

/**
* This manages the communication between the UI and an externally-launched copy
* of Gradle when using socket-based inter-process communication. This is the
* client (gradle) side used to build a task list (tree actually). We add gradle
* listeners and send their notifications as messages back to the server.
*
* @author mhunsicker
*/
public class TaskListClientProtocol implements ClientProcess.Protocol {
    private final Logger logger = Logging.getLogger(TaskListClientProtocol.class);
    private ClientProcess client;
    private boolean continueConnection = true;
    private Gradle gradle;

    private Server localServer;   //this is our server that will listen to the process that started us.

    public TaskListClientProtocol(Gradle gradle) {
        this.gradle = gradle;
    }

    /**
     * Gives your protocol a chance to store this client so it can access its functions.
     */
    public void initialize(ClientProcess client) {
        this.client = client;
       this.gradle.addListener( new RefreshTaskListBuildListener( client ) );
    }

    /**
     * Listener used to delegate gradle messages to our listeners.
     *
     */
    private class RefreshTaskListBuildListener extends BuildAdapter implements StandardOutputListener
    {
        private ClientProcess client;
        private StringBuffer allOutputText = new StringBuffer(); //this is potentially threaded, so use StringBuffer instead of StringBuilder

        public RefreshTaskListBuildListener(ClientProcess client) {
            this.client = client;
        }

        public synchronized void onOutput(CharSequence output) {
            String text = output.toString();
            allOutputText.append(text);
        }

       /**
        * <p>Called when the build is completed. All selected tasks have been executed.</p>
        *
        * @param buildResult The result of the build. Never null.
        */
       @Override
       public void buildFinished( BuildResult buildResult )
       {
         boolean wasSuccessful = buildResult.getFailure() == null;
         String output = allOutputText.toString();

         if (!wasSuccessful) //if we fail, send the results, otherwise, we'll send the projects.
         {
             //we can't send the exception itself because it might not be serializable (it can include anything from anywhere inside gradle
             //or one of its dependencies). So format it as text.
             String details = GradlePluginLord.getGradleExceptionMessage(buildResult.getFailure(), gradle.getStartParameter().getShowStacktrace());
             output += details;

             client.sendMessage(ProtocolConstants.TASK_LIST_COMPLETED_WITH_ERRORS_TYPE, output, wasSuccessful);
         } else {
             ProjectConverter buildExecuter = new ProjectConverter();
             List<ProjectView> projects = new ArrayList<ProjectView>();
             projects.addAll(buildExecuter.convertProjects(buildResult.getGradle().getRootProject()));

             client.sendMessage(ProtocolConstants.TASK_LIST_COMPLETED_SUCCESSFULLY_TYPE, output, (Serializable) projects);
         }

         //tell the server we're going to exit.
         client.sendMessage(ProtocolConstants.EXITING, null, null);

         client.stop();
       }
    }

    /**
     * Notification that we have connected to the server. Do minimum handshaking.
     *
     * @return true if we should continue the connection, false if not.
     */
    public boolean serverConnected(Socket clientSocket) {
        MessageObject message = client.readMessage();
        if (message == null)
        {
           return false;
        }

       if (!ProtocolConstants.HANDSHAKE_TYPE.equalsIgnoreCase(message.getMessageType())) {
            logger.error("Incorrect server handshaking.");
            return false;
        }

        localServer = new Server(new KillGradleServerProtocol());
        localServer.start();

        client.sendMessage(ProtocolConstants.HANDSHAKE_TYPE, ProtocolConstants.HANDSHAKE_CLIENT, localServer.getPort());

        return true;
    }

    /**
     * We just keep a flag around for this.
     *
     * @return true if we should keep the connection alive. False if we should
     *         stop communicaiton.
     */
    public boolean continueConnection() {
        return continueConnection;
    }

    public void shutdown() {
        continueConnection = false;
    }
}
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