Package org.gradle.foundation.ipc.basic

Examples of org.gradle.foundation.ipc.basic.MessageObject


     * Notification that we have connected to the server. Do minimum handshaking.
     *
     * @return true if we should continue the connection, false if not.
     */
    public boolean serverConnected(Socket clientSocket) {
        MessageObject message = client.readMessage();
        if (message == null)
        {
           return false;
        }

       if (!ProtocolConstants.HANDSHAKE_TYPE.equalsIgnoreCase(message.getMessageType())) {
            logger.error("Incorrect server handshaking.");
            return false;
        }

        localServer = new Server(new KillGradleServerProtocol());
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     * Notification that we have connected to the server. Do minimum handshaking.
     *
     * @return true if we should continue the connection, false if not.
     */
    public boolean serverConnected(Socket clientSocket) {
        MessageObject message = client.readMessage();
        if (message == null) {
            return false;
        }

        if (!ProtocolConstants.HANDSHAKE_TYPE.equalsIgnoreCase(message.getMessageType())) {
            logger.error("Incorrect server handshaking.");
            return false;
        }

        localServer = new Server(new KillGradleServerProtocol());
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     * Notification that we have connected to the server. Do minimum handshaking.
     *
     * @return true if we should continue the connection, false if not.
     */
    public boolean serverConnected(Socket clientSocket) {
        MessageObject message = client.readMessage();
        if (message == null) {
            return false;
        }

        if (!ProtocolConstants.HANDSHAKE_TYPE.equalsIgnoreCase(message.getMessageType())) {
            logger.error("Incorrect server handshaking.");
            return false;
        }

        localServer = new Server(new KillGradleServerProtocol());
View Full Code Here

     * Notification that we have connected to the server. Do minimum handshaking.
     *
     * @return true if we should continue the connection, false if not.
     */
    public boolean serverConnected(Socket clientSocket) {
        MessageObject message = client.readMessage();
        if (message == null) {
            return false;
        }

        if (!ProtocolConstants.HANDSHAKE_TYPE.equalsIgnoreCase(message.getMessageType())) {
            logger.error("Incorrect server handshaking.");
            return false;
        }

        localServer = new Server(new KillGradleServerProtocol());
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