Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.DamageMultiEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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package mage.abilities.effects.common;

import java.util.UUID;
import mage.Constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageMultiEffect extends OneShotEffect<DamageMultiEffect> {

  protected int amount;

  public DamageMultiEffect(int amount) {
    super(Outcome.Damage);
    this.amount = amount;
  }

  public int getAmount() {
    return amount;
  }

  public DamageMultiEffect(final DamageMultiEffect effect) {
    super(effect);
    this.amount = effect.amount;
  }

  @Override
  public DamageMultiEffect copy() {
    return new DamageMultiEffect(this);
  }

  @Override
  public boolean apply(Game game, Ability source) {
    Target multiTarget = source.getTargets().get(0);
    for (UUID target: multiTarget.getTargets()) {
      Permanent permanent = game.getPermanent(target);
      if (permanent != null) {
        permanent.damage(multiTarget.getTargetAmount(target), source.getId(), game, true, false);
      }
      else {
        Player player = game.getPlayer(target);
        if (player != null) {
          player.damage(multiTarget.getTargetAmount(target), source.getId(), game, false, true);
        }
      }
    }
    return true;
  }

  @Override
  public String getText(Ability source) {
    StringBuilder sb = new StringBuilder();
    sb.append("{source} deals ").append(Integer.toString(amount));
    sb.append(" damage divided as you choose among any number of target ").append(source.getTargets().get(0).getTargetName());
    return sb.toString();
  }


}
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