Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.LookLibraryControllerEffect

/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
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*
*    2. Redistributions in binary form must reproduce the above copyright notice, this list
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*       provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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package mage.abilities.effects.common;

import mage.constants.Outcome;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.SpellAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.TargetCard;
import mage.util.CardUtil;

/**
*
* @author LevelX
*/
public class LookLibraryControllerEffect extends OneShotEffect {

    protected DynamicValue numberOfCards;
    protected boolean mayShuffleAfter = false;
    protected boolean putOnTop = true; // if false on put back on bottom of library
    protected Zone targetZoneLookedCards; // GRAVEYARD, LIBRARY

    public LookLibraryControllerEffect() {
        this(1);
    }

    public LookLibraryControllerEffect(int numberOfCards) {
        this(numberOfCards, false, true);
    }

    public LookLibraryControllerEffect(DynamicValue numberOfCards) {
        this(numberOfCards, false, true);
    }

    public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter) {
        this(numberOfCards, mayShuffleAfter, true);
    }

    public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
        this(new StaticValue(numberOfCards), mayShuffleAfter, putOnTop);
    }

    public LookLibraryControllerEffect(DynamicValue numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
        this(Outcome.Benefit, numberOfCards, mayShuffleAfter, Zone.LIBRARY, putOnTop);
    }

    public LookLibraryControllerEffect(Outcome outcome, DynamicValue numberOfCards, boolean mayShuffleAfter, Zone targetZoneLookedCards, boolean putOnTop) {
        super(outcome);
        this.numberOfCards = numberOfCards;
        this.mayShuffleAfter = mayShuffleAfter;
        this.targetZoneLookedCards = targetZoneLookedCards;
        this.putOnTop = putOnTop;

    }

    public LookLibraryControllerEffect(final LookLibraryControllerEffect effect) {
        super(effect);
        this.numberOfCards = effect.numberOfCards.copy();
        this.mayShuffleAfter = effect.mayShuffleAfter;
        this.targetZoneLookedCards = effect.targetZoneLookedCards;
        this.putOnTop = effect.putOnTop;
    }

    @Override
    public LookLibraryControllerEffect copy() {
        return new LookLibraryControllerEffect(this);

    }

    @Override
    public boolean apply(Game game, Ability source) {
        String windowName = "Reveal";

        if (source instanceof SpellAbility) {
            Card sourceCard = game.getCard(source.getSourceId());
            if (sourceCard != null) {
                windowName = sourceCard.getName();
            }
        } else {
            Permanent sourcePermanent = game.getPermanent(source.getSourceId());
            if (sourcePermanent != null) {
                windowName = sourcePermanent.getName();
            }
        }

        Player player = game.getPlayer(source.getControllerId());
        if (player == null) {
            return false;
        }

        // take cards from library and look at them
        boolean topCardRevealed = player.isTopCardRevealed();
        player.setTopCardRevealed(false);
        Cards cards = new CardsImpl();
        int count = Math.min(player.getLibrary().size(), this.numberOfCards.calculate(game, source, this));
        for (int i = 0; i < count; i++) {
            Card card = player.getLibrary().removeFromTop(game);
            if (card != null) {
                cards.add(card);
                this.cardLooked(card, game, source);
            }
        }
        player.lookAtCards(windowName, cards, game);

        this.actionWithSelectedCards(cards, game, source, windowName);

        this.putCardsBack(source, player, cards, game);

        player.setTopCardRevealed(topCardRevealed);

        this.mayShuffle(player, game);

        return true;
    }

    protected void cardLooked(Card card, Game game, Ability source) {
    }

    protected void actionWithSelectedCards(Cards cards, Game game, Ability source, String windowName) {
    }

    /**
     * Put the rest of the cards back to library
     *
     * @param source
     * @param player
     * @param cards
     * @param game
     */
    protected void putCardsBack(Ability source, Player player, Cards cards, Game game) {
        switch(targetZoneLookedCards) {
            case LIBRARY:
                TargetCard target = new TargetCard(Zone.LIBRARY, new FilterCard(this.getPutBackText()));
                while (player.isInGame() && cards.size() > 1) {
                    player.choose(Outcome.Neutral, cards, target, game);
                    Card card = cards.get(target.getFirstTarget(), game);
                    if (card != null) {
                        cards.remove(card);
                        player.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.LIBRARY, putOnTop, false);
                    }
                    target.clearChosen();
                }
                if (cards.size() == 1) {
                    Card card = cards.get(cards.iterator().next(), game);
                    player.moveCardToLibraryWithInfo(card, source.getSourceId(), game, Zone.LIBRARY, putOnTop, false);
                }
                break;
            case GRAVEYARD:
                for (Card card : cards.getCards(game)) {
                    player.moveCardToGraveyardWithInfo(card, source.getSourceId(), game, Zone.LIBRARY);

                    card.moveToZone(Zone.GRAVEYARD, source.getSourceId(), game, true);
                }
                break;
            default:
                // not supported yet
        }
    }

    /**
     * Check to shuffle library if allowed
     *
     * @param player
     * @param game
     */
    protected void mayShuffle(Player player, Game game) {
        if (this.mayShuffleAfter && player.chooseUse(Outcome.Benefit, "Shuffle you library?", game)) {
            player.shuffleLibrary(game);
        }
    }

    protected String getPutBackText() {
        StringBuilder sb = new StringBuilder("card to put ");
        if (putOnTop) {
            sb.append("on your library (last chosen will be on top)");
        } else {
            sb.append("on bottom of your library (last chosen will be on bottom)");
        }
        return sb.toString();
    }

    @Override
    public String getText(Mode mode) {
        return setText(mode, "");
    }

    public String setText(Mode mode, String middleText) {
        int numberLook;
        try {
            numberLook = Integer.parseInt(numberOfCards.toString());
        } catch (NumberFormatException e) {
            numberLook = 0;
        }
        StringBuilder sb = new StringBuilder("look at the top ");
        switch (numberLook) {
            case 0:
                sb.append(" X ");
                break;
            case 1:
                sb.append("card ");
                break;
            default:
                sb.append(CardUtil.numberToText(numberLook));
                break;
        }
        if (numberLook != 1) {
            sb.append(" cards ");
        }

        sb.append("of your Library");
        if (numberLook == 0) {
            sb.append(", where {X} is the number of cards ").append(numberOfCards.getMessage());
        }


        if (!middleText.isEmpty()) {
            sb.append(middleText);
        } else if (numberLook > 1) {
            sb.append(", then put them back in any order");
        }
        if (this.mayShuffleAfter) {
            sb.append(". You may shuffle your library");
        }

        return sb.toString();
    }
}
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