Package mage.abilities.effects.common

Source Code of mage.abilities.effects.common.DamageEverythingEffect

/*
*  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*  Redistribution and use in source and binary forms, with or without modification, are
*  permitted provided that the following conditions are met:
*
*     1. Redistributions of source code must retain the above copyright notice, this list of
*        conditions and the following disclaimer.
*
*     2. Redistributions in binary form must reproduce the above copyright notice, this list
*        of conditions and the following disclaimer in the documentation and/or other materials
*        provided with the distribution.
*
*  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
*  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
*  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
*  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
*  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
*  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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*/

package mage.abilities.effects.common;

import java.util.List;
import java.util.UUID;
import mage.constants.Outcome;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.OneShotEffect;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;

/**
*
* @author BetaSteward_at_googlemail.com
*/
public class DamageEverythingEffect extends OneShotEffect {

    private DynamicValue amount;
    private FilterPermanent filter;

    public DamageEverythingEffect(int amount) {
        this(new StaticValue(amount), new FilterCreaturePermanent());
    }

    public DamageEverythingEffect(int amount, FilterPermanent filter) {
        this(new StaticValue(amount), filter);
    }
   
    public DamageEverythingEffect(DynamicValue amount, FilterPermanent filter) {
        super(Outcome.Damage);
        this.amount = amount;
        this.filter = filter;
        staticText = "{source} deals " + amount.toString() + " damage to each " + filter.getMessage() + " and each player";  
    }

    public DamageEverythingEffect(final DamageEverythingEffect effect) {
        super(effect);
        this.amount = effect.amount;
        this.filter = effect.filter;
    }

    @Override
    public DamageEverythingEffect copy() {
        return new DamageEverythingEffect(this);
    }

    @Override
    public boolean apply(Game game, Ability source) {
        int damage = amount.calculate(game, source, this);
        List<Permanent> permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), game);
        for (Permanent permanent: permanents) {
            permanent.damage(damage, source.getSourceId(), game, false, true);
        }
        for (UUID playerId: game.getPlayer(source.getControllerId()).getInRange()) {
            Player player = game.getPlayer(playerId);
            if (player != null) {
                player.damage(damage, source.getSourceId(), game, false, true);
            }
        }
        return true;
    }
}
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