Package railo.runtime.img.filter

Source Code of railo.runtime.img.filter.ShadeFilter

/*
*

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

   http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/

package railo.runtime.img.filter;import java.awt.Rectangle;
import java.awt.image.BufferedImage;
import java.awt.image.Kernel;

import railo.runtime.engine.ThreadLocalPageContext;
import railo.runtime.exp.FunctionException;
import railo.runtime.exp.PageException;
import railo.runtime.img.ImageUtil;
import railo.runtime.img.math.Function2D;
import railo.runtime.img.math.ImageFunction2D;
import railo.runtime.img.vecmath.Color4f;
import railo.runtime.img.vecmath.Vector3f;
import railo.runtime.type.KeyImpl;
import railo.runtime.type.Struct;
import railo.runtime.type.util.CollectionUtil;

public class ShadeFilter extends WholeImageFilter  implements DynFiltering {
 
  public final static int COLORS_FROM_IMAGE = 0;
  public final static int COLORS_CONSTANT = 1;

  public final static int BUMPS_FROM_IMAGE = 0;
  public final static int BUMPS_FROM_IMAGE_ALPHA = 1;
  public final static int BUMPS_FROM_MAP = 2;
  public final static int BUMPS_FROM_BEVEL = 3;

  private float bumpHeight;
  private float bumpSoftness;
  private float viewDistance = 10000.0f;
  //private int colorSource = COLORS_FROM_IMAGE;
  private int bumpSource = BUMPS_FROM_IMAGE;
  private Function2D bumpFunction;
  private BufferedImage environmentMap;
  private int[] envPixels;
  private int envWidth = 1, envHeight = 1;
  //private Vector3f l;
  private Vector3f v;
  //private Vector3f n;
  //private Color4f shadedColor;
  //private Color4f diffuse_color;
  //private Color4f specular_color;
  private Vector3f tmpv, tmpv2;

  public ShadeFilter() {
    bumpHeight = 1.0f;
    bumpSoftness = 5.0f;
    //l = new Vector3f();
    v = new Vector3f();
    //n = new Vector3f();
    //shadedColor = new Color4f();
    //diffuse_color = new Color4f();
    //specular_color = new Color4f();
    tmpv = new Vector3f();
    tmpv2 = new Vector3f();
  }

  public void setBumpFunction(Function2D bumpFunction) {
    this.bumpFunction = bumpFunction;
  }

  public Function2D getBumpFunction() {
    return bumpFunction;
  }

  public void setBumpHeight(float bumpHeight) {
    this.bumpHeight = bumpHeight;
  }

  public float getBumpHeight() {
    return bumpHeight;
  }

  public void setBumpSoftness(float bumpSoftness) {
    this.bumpSoftness = bumpSoftness;
  }

  public float getBumpSoftness() {
    return bumpSoftness;
  }

  public void setEnvironmentMap(BufferedImage environmentMap) {
    this.environmentMap = environmentMap;
    if (environmentMap != null) {
      envWidth = environmentMap.getWidth();
      envHeight = environmentMap.getHeight();
      envPixels = getRGB( environmentMap, 0, 0, envWidth, envHeight, null );
    } else {
      envWidth = envHeight = 1;
      envPixels = null;
    }
  }

  public BufferedImage getEnvironmentMap() {
    return environmentMap;
  }

  public void setBumpSource(int bumpSource) {
    this.bumpSource = bumpSource;
  }

  public int getBumpSource() {
    return bumpSource;
  }

  protected final static float r255 = 1.0f/255.0f;

  protected void setFromRGB( Color4f c, int argb ) {
    c.set( ((argb >> 16) & 0xff) * r255, ((argb >> 8) & 0xff) * r255, (argb & 0xff) * r255, ((argb >> 24) & 0xff) * r255 );
  }
 
  protected int[] filterPixels( int width, int height, int[] inPixels, Rectangle transformedSpace ) {
    int index = 0;
    int[] outPixels = new int[width * height];
    float width45 = Math.abs(6.0f * bumpHeight);
    boolean invertBumps = bumpHeight < 0;
    Vector3f position = new Vector3f(0.0f, 0.0f, 0.0f);
    Vector3f viewpoint = new Vector3f(width / 2.0f, height / 2.0f, viewDistance);
    Vector3f normal = new Vector3f();
    Color4f c = new Color4f();
    Function2D bump = bumpFunction;

    if (bumpSource == BUMPS_FROM_IMAGE || bumpSource == BUMPS_FROM_IMAGE_ALPHA || bumpSource == BUMPS_FROM_MAP || bump == null) {
      if ( bumpSoftness != 0 ) {
        int bumpWidth = width;
        int bumpHeight = height;
        int[] bumpPixels = inPixels;
        if ( bumpSource == BUMPS_FROM_MAP && bumpFunction instanceof ImageFunction2D ) {
          ImageFunction2D if2d = (ImageFunction2D)bumpFunction;
          bumpWidth = if2d.getWidth();
          bumpHeight = if2d.getHeight();
          bumpPixels = if2d.getPixels();
        }
        Kernel kernel = GaussianFilter.makeKernel( bumpSoftness );
        int [] tmpPixels = new int[bumpWidth * bumpHeight];
        int [] softPixels = new int[bumpWidth * bumpHeight];
        GaussianFilter.convolveAndTranspose( kernel, bumpPixels, tmpPixels, bumpWidth, bumpHeight, true, false, false, ConvolveFilter.CLAMP_EDGES);
        GaussianFilter.convolveAndTranspose( kernel, tmpPixels, softPixels, bumpHeight, bumpWidth, true, false, false, ConvolveFilter.CLAMP_EDGES);
        bump = new ImageFunction2D(softPixels, bumpWidth, bumpHeight, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
      } else
        bump = new ImageFunction2D(inPixels, width, height, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
    }

    Vector3f v1 = new Vector3f();
    Vector3f v2 = new Vector3f();
    Vector3f n = new Vector3f();

    // Loop through each source pixel
    for (int y = 0; y < height; y++) {
      float ny = y;
      position.y = y;
      for (int x = 0; x < width; x++) {
        float nx = x;
       
        // Calculate the normal at this point
        if (bumpSource != BUMPS_FROM_BEVEL) {
          // Complicated and slower method
          // Calculate four normals using the gradients in +/- X/Y directions
          int count = 0;
          normal.x = normal.y = normal.z = 0;
          float m0 = width45*bump.evaluate(nx, ny);
          float m1 = x > 0 ? width45*bump.evaluate(nx - 1.0f, ny)-m0 : -2;
          float m2 = y > 0 ? width45*bump.evaluate(nx, ny - 1.0f)-m0 : -2;
          float m3 = x < width-1 ? width45*bump.evaluate(nx + 1.0f, ny)-m0 : -2;
          float m4 = y < height-1 ? width45*bump.evaluate(nx, ny + 1.0f)-m0 : -2;
         
          if (m1 != -2 && m4 != -2) {
            v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
            v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
            n.cross(v1, v2);
            n.normalize();
            if (n.z < 0.0)
              n.z = -n.z;
            normal.add(n);
            count++;
          }

          if (m1 != -2 && m2 != -2) {
            v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
            v2.x = 0.0f; v2.y = -1.0f; v2.z = m2;
            n.cross(v1, v2);
            n.normalize();
            if (n.z < 0.0)
              n.z = -n.z;
            normal.add(n);
            count++;
          }

          if (m2 != -2 && m3 != -2) {
            v1.x = 0.0f; v1.y = -1.0f; v1.z = m2;
            v2.x = 1.0f; v2.y = 0.0f; v2.z = m3;
            n.cross(v1, v2);
            n.normalize();
            if (n.z < 0.0)
              n.z = -n.z;
            normal.add(n);
            count++;
          }

          if (m3 != -2 && m4 != -2) {
            v1.x = 1.0f; v1.y = 0.0f; v1.z = m3;
            v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
            n.cross(v1, v2);
            n.normalize();
            if (n.z < 0.0)
              n.z = -n.z;
            normal.add(n);
            count++;
          }

          // Average the four normals
          normal.x /= count;
          normal.y /= count;
          normal.z /= count;
        }

/* For testing - generate a sphere bump map
        double dx = x-120;
        double dy = y-80;
        double r2 = dx*dx+dy*dy;
//        double r = Math.sqrt( r2 );
//        double t = Math.atan2( dy, dx );
        if ( r2 < 80*80 ) {
          double z = Math.sqrt( 80*80 - r2 );
          normal.x = (float)dx;
          normal.y = (float)dy;
          normal.z = (float)z;
          normal.normalize();
        } else {
          normal.x = 0;
          normal.y = 0;
          normal.z = 1;
        }
*/

        if (invertBumps) {
          normal.x = -normal.x;
          normal.y = -normal.y;
        }
        position.x = x;

        if (normal.z >= 0) {
          // Get the material colour at this point
          if (environmentMap != null) {
            //FIXME-too much normalizing going on here
            tmpv2.set(viewpoint);
            tmpv2.sub(position);
            tmpv2.normalize();
            tmpv.set(normal);
            tmpv.normalize();

            // Reflect
            tmpv.scale( 2.0f*tmpv.dot(tmpv2) );
            tmpv.sub(v);
           
            tmpv.normalize();
            setFromRGB(c, getEnvironmentMapP(normal, inPixels, width, height));//FIXME-interpolate()
            int alpha = inPixels[index] & 0xff000000;
            int rgb = ((int)(c.x * 255) << 16) | ((int)(c.y * 255) << 8) | (int)(c.z * 255);
            outPixels[index++] = alpha | rgb;
          } else
            outPixels[index++] = 0;
        } else
          outPixels[index++] = 0;
      }
    }
    return outPixels;
  }

  private int getEnvironmentMapP(Vector3f normal, int[] inPixels, int width, int height) {
    if (environmentMap != null) {
      float x = 0.5f * (1 + normal.x);
      float y = 0.5f * (1 + normal.y);
      x = ImageMath.clamp(x * envWidth, 0, envWidth-1);
      y = ImageMath.clamp(y * envHeight, 0, envHeight-1);
      int ix = (int)x;
      int iy = (int)y;

      float xWeight = x-ix;
      float yWeight = y-iy;
      int i = envWidth*iy + ix;
      int dx = ix == envWidth-1 ? 0 : 1;
      int dy = iy == envHeight-1 ? 0 : envWidth;
      return ImageMath.bilinearInterpolate( xWeight, yWeight, envPixels[i], envPixels[i+dx], envPixels[i+dy], envPixels[i+dx+dy] );
    }
    return 0;
  }
 
  public String toString() {
    return "Stylize/Shade...";
  }

  public BufferedImage filter(BufferedImage src, Struct parameters) throws PageException {BufferedImage dst=ImageUtil.createBufferedImage(src);
    Object o;
    if((o=parameters.removeEL(KeyImpl.init("BumpFunction")))!=null)setBumpFunction(ImageFilterUtil.toFunction2D(o,"BumpFunction"));
    if((o=parameters.removeEL(KeyImpl.init("BumpHeight")))!=null)setBumpHeight(ImageFilterUtil.toFloatValue(o,"BumpHeight"));
    if((o=parameters.removeEL(KeyImpl.init("BumpSoftness")))!=null)setBumpSoftness(ImageFilterUtil.toFloatValue(o,"BumpSoftness"));
    if((o=parameters.removeEL(KeyImpl.init("EnvironmentMap")))!=null)setEnvironmentMap(ImageFilterUtil.toBufferedImage(o,"EnvironmentMap"));
    if((o=parameters.removeEL(KeyImpl.init("BumpSource")))!=null)setBumpSource(ImageFilterUtil.toIntValue(o,"BumpSource"));

    // check for arguments not supported
    if(parameters.size()>0) {
      throw new FunctionException(ThreadLocalPageContext.get(), "ImageFilter", 3, "parameters", "the parameter"+(parameters.size()>1?"s":"")+" ["+CollectionUtil.getKeyList(parameters,", ")+"] "+(parameters.size()>1?"are":"is")+" not allowed, only the following parameters are supported [BumpFunction, BumpHeight, BumpSoftness, EnvironmentMap, BumpSource]");
    }

    return filter(src, dst);
  }
}
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