Examples of X()


Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        upVector.normalize();
        Vec3f sideVector = cameraVector.cross(upVector);
        sideVector.normalize();

        //Get thickness points
        float baseRightX = x + sideVector.x() * w / 2;
        float baseRightY = y + sideVector.y() * w / 2;
        float baseRightZ = z + sideVector.z() * w / 2;
        float baseLeftX = x - sideVector.x() * w / 2;
        float baseLeftY = y - sideVector.y() * w / 2;
        float baseLeftZ = z - sideVector.z() * w / 2;
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        //Get thickness points
        float baseRightX = x + sideVector.x() * w / 2;
        float baseRightY = y + sideVector.y() * w / 2;
        float baseRightZ = z + sideVector.z() * w / 2;
        float baseLeftX = x - sideVector.x() * w / 2;
        float baseLeftY = y - sideVector.y() * w / 2;
        float baseLeftZ = z - sideVector.z() * w / 2;
        float baseTopX = x + upVector.x() * w / 2;
        float baseTopY = y + upVector.y() * w / 2;
        float baseTopZ = z + upVector.z() * w / 2;
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        //Calculate control points
        float height = node.getRadius() * 3;
        float controlExterior1X = baseLeftX + upVector.x() * height;
        float controlExterior1Y = baseLeftY + upVector.y() * height;
        float controlExterior1Z = baseLeftZ + upVector.z() * height;
        float controlExterior2X = baseBottomX + sideVector.x() * height;
        float controlExterior2Y = baseBottomY + sideVector.y() * height;
        float controlExterior2Z = baseBottomZ + sideVector.z() * height;
        height /= 1.15f;
        float controlInterior1X = baseRightX + upVector.x() * height;
        float controlInterior1Y = baseRightY + upVector.y() * height;
 
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        float controlExterior2Z = baseBottomZ + sideVector.z() * height;
        height /= 1.15f;
        float controlInterior1X = baseRightX + upVector.x() * height;
        float controlInterior1Y = baseRightY + upVector.y() * height;
        float controlInterior1Z = baseRightZ + upVector.z() * height;
        float controlInterior2X = baseTopX + sideVector.x() * height;
        float controlInterior2Y = baseTopY + sideVector.y() * height;
        float controlInterior2Z = baseTopZ + sideVector.z() * height;

        //Fill buffer with interior curve
        buffer.rewind();
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        float x2 = nodeTo.x();
        float y2 = nodeTo.y();
        float z2 = nodeTo.z();

        //Point of the arrow
        float targetX = x2 - edgeVector.x() * collisionDistance;
        float targetY = y2 - edgeVector.y() * collisionDistance;
        float targetZ = z2 - edgeVector.z() * collisionDistance;

        //Base of the arrow
        float baseX = targetX - edgeVector.x() * arrowHeight * 2f;
 
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

        float targetX = x2 - edgeVector.x() * collisionDistance;
        float targetY = y2 - edgeVector.y() * collisionDistance;
        float targetZ = z2 - edgeVector.z() * collisionDistance;

        //Base of the arrow
        float baseX = targetX - edgeVector.x() * arrowHeight * 2f;
        float baseY = targetY - edgeVector.y() * arrowHeight * 2f;
        float baseZ = targetZ - edgeVector.z() * arrowHeight * 2f;

        //Camera vector
        Vec3f cameraVector = new Vec3f(targetX - cameraLocation[0], targetY - cameraLocation[1], targetZ - cameraLocation[2]);
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

                }
            }
            gl.glColor4f(r, g, b, 1f);
        }

        gl.glVertex3d(baseX + sideVector.x() * arrowWidth, baseY + sideVector.y() * arrowWidth, baseZ + sideVector.z() * arrowWidth);
        gl.glVertex3d(baseX - sideVector.x() * arrowWidth, baseY - sideVector.y() * arrowWidth, baseZ - sideVector.z() * arrowWidth);
        gl.glVertex3d(targetX, targetY, targetZ);
    }
}
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Examples of org.gephi.lib.gleem.linalg.Vec3f.x()

            }
            gl.glColor4f(r, g, b, 1f);
        }

        gl.glVertex3d(baseX + sideVector.x() * arrowWidth, baseY + sideVector.y() * arrowWidth, baseZ + sideVector.z() * arrowWidth);
        gl.glVertex3d(baseX - sideVector.x() * arrowWidth, baseY - sideVector.y() * arrowWidth, baseZ - sideVector.z() * arrowWidth);
        gl.glVertex3d(targetX, targetY, targetZ);
    }
}
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Examples of org.gudy.azureus2.ui.swt.views.utils.CoordinateTransform.x()

     
     
      int boxNum = 1;
      gc.setForeground(Colors.colorError);
      gc.setBackground(Colors.background);
      gc.drawRectangle(t.x(maxBoxOffsetX),t.y(maxBoxOffsetY*boxNum),maxBoxWidth,charHeight);
      gc.drawString(boxContent[boxNum-1],t.x(maxBoxOffsetX-5),t.y(maxBoxOffsetY*boxNum),true);
     
      boxNum++;
      gc.setForeground(Colors.green);
      gc.setBackground(Colors.background);
 
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Examples of org.gudy.azureus2.ui.swt.views.utils.CoordinateTransform.x()

     
      int boxNum = 1;
      gc.setForeground(Colors.colorError);
      gc.setBackground(Colors.background);
      gc.drawRectangle(t.x(maxBoxOffsetX),t.y(maxBoxOffsetY*boxNum),maxBoxWidth,charHeight);
      gc.drawString(boxContent[boxNum-1],t.x(maxBoxOffsetX-5),t.y(maxBoxOffsetY*boxNum),true);
     
      boxNum++;
      gc.setForeground(Colors.green);
      gc.setBackground(Colors.background);
      gc.drawRectangle(t.x(maxBoxOffsetX),t.y(maxBoxOffsetY*boxNum),maxBoxWidth,charHeight);
 
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