// is too high, we'll end up with just one model in the end
// (we never delete all models from a bag). TODO - it might
// be
// smarter to base this weight off of how many models we
// have.
modelBag.weightAll(1); // for now at least, I'm just
// assuming 1.
}
// Now the bag is initialized, and we're ready to hillclimb.
for (int j = 0; j < getHillclimbIterations(); ++j) {
if (m_algorithm == ALGORITHM_FORWARD) {