double x = (box.minX + box.maxX) / 2;
double y = (box.minY + box.maxY) / 2;
double z = (box.minZ + box.maxZ) / 2;
EntityItem item = WorldUtils.spawnItem(player.worldObj, x, y, z, lock);
lockable.setLock(null);
} else lockable.useUnlocked(player);
return true;
}
return false;