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} weaponInst = null; if(skill.getSkillType() == SkillType.REELING)//Realing { fish.useRealing(dmg, pen); } else//Pumping { fish.usePomping(dmg, pen); }
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} if(fish != null) { if(getSkillType() == SkillType.REELING) { fish.UseRealing(dmg, pen); } else { fish.UsePomping(dmg, pen); }
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{ weaponInst.setChargedFishshot(false); } if (skill.getSkillType() == SkillType.REELING)//Realing { fish.useRealing(dmg, pen); } else//Pumping { fish.usePomping(dmg, pen); }