Examples of updateFrame()


Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game.init();
        // frameWork.init();

        while (!shell.isDisposed() && !exit.isExit()) {
            display.readAndDispatch();
            frameWork.updateFrame();
            Thread.yield();

            // using the below way makes things really jerky. Not sure how to handle that.

            // if (display.readAndDispatch()) {
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Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game1.init();
        game2.init();

        while (!exit.isExit()) {
            frameWork.updateFrame();
            Thread.yield();
        }

        frame.dispose();
        System.exit(0);
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Examples of com.ardor3d.framework.FrameHandler.updateFrame()

        game.init();

        while (!shell.isDisposed() && !exit.isExit()) {
            display.readAndDispatch();
            frameWork.updateFrame();
            Thread.yield();
        }

        display.dispose();
        System.exit(0);
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Examples of org.jdesktop.wonderland.modules.appbase.client.view.View2DEntity.updateFrame()

            view.setOrtho(false, false);
        }

        // Now make it all happen
        view.update();
        view.updateFrame();
    }

    /**
     * Call this when the app has control in order to display the window menu
     * for this window.
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Examples of org.jruby.runtime.Frame.updateFrame()

                // i.e. only name and backtrace data is copied...
                Stack<Frame> frames = new Stack<>();
                Stack<IRubyObject> selfs = new Stack<>();
                for (Frame cur = context.getCurrentFrame(); cur != null; ) {
                    Frame clone = new Frame();
                    clone.updateFrame(cur); // clone...
                    frames.push(clone);
                    selfs.push(context.getFrameSelf());
                    context.popFrame();
                    try {
                        cur = context.getCurrentFrame();
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