Examples of UnpackUShort()


Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackUShort()

        {
            for (int i = 0; i < _numVertices; i++)
                _vertices[i].Weight = input.UnpackFloat();
        }

        _numFaces = input.UnpackUShort();

        _faces = new Face[_numFaces];

        for (int i = 0; i < _numFaces; i++)
            _faces[i].Indices = new short[] { input.UnpackShort(), input.UnpackShort(), input.UnpackShort() };
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackUShort()

        for (int i = 0; i < _numFaces; i++)
            _faces[i].Indices = new short[] { input.UnpackShort(), input.UnpackShort(), input.UnpackShort() };

        if (_hasWeights)
        {
            _numSkinJoints = input.UnpackUShort();
            _skinJoints = new String[_numSkinJoints];

            for (int i = 0; i < _numSkinJoints; i++)
            {
                _skinJoints[i] = Utils.TrimAt0(input.UnpackString(64));
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackUShort()

            _hasDetailTexCoords = (input.UnpackByte() != 0);
            _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _rotationOrder = input.UnpackByte();
            _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
            _numFaces = input.UnpackUShort();

            _faces = new Face[_numFaces];

            for (int i = 0; i < _numFaces; i++)
                _faces[i].Indices = new short[] { input.UnpackShort(), input.UnpackShort(), input.UnpackShort() };
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Examples of com.ngt.jopenmetaverse.shared.sim.rendering.mesh.BitPack.UnpackUShort()

        _hasDetailTexCoords = (input.UnpackByte() != 0);
        _position = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationAngles = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _rotationOrder = input.UnpackByte();
        _scale = new Vector3(input.UnpackFloat(), input.UnpackFloat(), input.UnpackFloat());
        _numVertices = input.UnpackUShort();

        // Populate the vertex array
        _vertices = new Vertex[_numVertices];

        for (int i = 0; i < _numVertices; i++)
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