*/
if (entry.state == ClientState.GAME_BEGIN) {
playerContainer.getLock().requestWriteLock();
if (rpMan.onExit(object)) {
/* NOTE: Set the Object so that it is stored in Database */
entry.storeRPObject(object);
} else {
/*
* If RPManager returned false, that means that logout is
* not allowed right now, so player request is rejected.
* This can be useful to disallow logout on some situations.