final TransactionalGraph transactionalGraph = tryGetTransactionalGraph();
if (transactionalGraph != null) {
// will leave this as stopTransaction until we completely remove it from blueprints so as to get as
// much backward compatibility as we can
//transactionalGraph.commit();
transactionalGraph.stopTransaction(TransactionalGraph.Conclusion.SUCCESS);
}
}
/**
* Stops a transaction with failure if the graph is transactional. If the graph is not transactional,