Examples of standUp()


Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

  {
    L2PcInstance player = getClient().getActiveChar();
    if (player == null) return;

    player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
    player.standUp();
    player.broadcastUserInfo();
  }

  /* (non-Javadoc)
   * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

    if (_count == 0)
    {
      player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
      player.broadcastUserInfo();
      player.standUp();
    }
    else
    {
            L2ManufactureList createList = new L2ManufactureList();
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

  {
    L2PcInstance player = getClient().getActiveChar();
    if (player == null) return;

    player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
    player.standUp();
    player.broadcastUserInfo();
  }

  /* (non-Javadoc)
   * @see net.sf.l2j.gameserver.clientpackets.ClientBasePacket#getType()
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

      //restoreShortCuts(character);
      //restoreWarehouse(character);

      // preinit some values for each login
      character.setRunning()// running is default
      character.standUp();    // standing is default

      character.refreshOverloaded();
      character.refreshExpertisePenalty();
      character.sendPacket(new UserInfo(character));
      character.broadcastKarma();
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

            return;
        }
    if(player.getPrivateStoreType() != 0){
      player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
      player.broadcastUserInfo();
      if (player.isSitting()) player.standUp();
        }
        if (player.getCreateList() == null)
        {
            player.setCreateList(new L2ManufactureList());
        }
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

      if(activeChar.getPrivateStoreType() != 0){
        activeChar.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
        activeChar.broadcastUserInfo();
          }
      if (activeChar.isSitting())
        activeChar.standUp();

      if (activeChar.getCreateList() == null)
      {
        activeChar.setCreateList(new L2ManufactureList());
      }
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

      if(activeChar.getPrivateStoreType() != 0){
        activeChar.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);
        activeChar.broadcastUserInfo();
          }
      if (activeChar.isSitting())
        activeChar.standUp();

      if (activeChar.getCreateList() == null)
        activeChar.setCreateList(new L2ManufactureList());

      activeChar.sendPacket(new RecipeShopManageList(activeChar, false));
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

        if (player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY || player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_BUY +1)
          player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_NONE);

        if (player.getPrivateStoreType() == L2PcInstance.STORE_PRIVATE_NONE)
        {
      if (player.isSitting()) player.standUp();
      player.setPrivateStoreType(L2PcInstance.STORE_PRIVATE_BUY +1);
      player.sendPacket(new PrivateStoreManageListBuy(player));
        }
  }
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

        activeChar.broadcastPacket(cs);
        break;
      }

      if (activeChar.isSitting())
        activeChar.standUp();
      else
        activeChar.sitDown();

      if (Config.DEBUG)
        _log.fine("new wait type: "+(activeChar.isSitting() ? "SITTING" : "STANDING"));
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.standUp()

      player.sitDown();
      player.broadcastPacket(cs);
    }
   
    if (_typeStand)
      player.standUp();
    else
      player.sitDown();
  }
 
  @Override
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