this.modelPlayer.bipedLeftArm.rotateAngleX += (float) Math.PI + 0.3;
this.modelPlayer.bipedLeftArm.rotateAngleZ += (float) Math.PI / 10;
}
if (holdableItem.shouldHoldRightHandUp(player))
{
this.modelPlayer.bipedRightArm.rotateAngleX = 0;
this.modelPlayer.bipedRightArm.rotateAngleZ = 0;
this.modelPlayer.bipedRightArm.rotateAngleX += (float) Math.PI + 0.3;