this.bipedRightArm.rotateAngleX += (float) Math.PI + 0.3;
this.bipedRightArm.rotateAngleZ -= (float) Math.PI / 10;
}
if (player.onGround && holdableItem.shouldCrouch(player))
{
this.bipedBody.rotateAngleX = 0.5F;
this.bipedRightLeg.rotationPointZ = 4.0F;
this.bipedLeftLeg.rotationPointZ = 4.0F;
this.bipedRightLeg.rotationPointY = 9.0F;