_root.attachChild(switchNode);
_root.getSceneHints().setCullHint(CullHint.Never);
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
switchNode.shiftVisibleRight();
}
}));
final TextureState ts = new TextureState();
ts.setEnabled(true);