Examples of sendDisarmMessage()


Examples of l2p.gameserver.model.L2Player.sendDisarmMessage()

    {
      if(uneq == null || uneq.isWear())
      {
        continue;
      }
      cha.sendDisarmMessage(uneq);
      if(weapon != null && uneq == weapon)
      {
        uneq.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
        uneq.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
        cha.abortAttack(true, true);
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Examples of lineage2.gameserver.model.Player.sendDisarmMessage()

    }
    Player owner = GameObjectsStorage.getPlayer(_item.getOwnerId());
    if (owner != null)
    {
      owner.getInventory().destroyItem(_item);
      owner.sendDisarmMessage(_item);
    }
    _item.setAttachment(null);
    _item.setJdbcState(JdbcEntityState.UPDATED);
    _item.delete();
    _item.deleteMe();
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Examples of lineage2.gameserver.model.Player.sendDisarmMessage()

    Player player = (Player) _effected;
    ItemInstance wpn = player.getActiveWeaponInstance();
    if (wpn != null)
    {
      player.getInventory().unEquipItem(wpn);
      player.sendDisarmMessage(wpn);
    }
    player.startWeaponEquipBlocked();
  }
 
  /**
 
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Examples of lineage2.gameserver.model.Player.sendDisarmMessage()

      if (item.equals(weapon))
      {
        player.abortAttack(true, true);
        player.abortCast(true, true);
      }
      player.sendDisarmMessage(item);
      player.getInventory().unEquipItem(item);
      return false;
    }
    final L2GameServerPacket p = ItemFunctions.checkIfCanEquip(player, item);
    if (p != null)
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Examples of lineage2.gameserver.model.Player.sendDisarmMessage()

      {
        return;
      }
      activeChar.abortAttack(true, true);
      activeChar.abortCast(true, true);
      activeChar.sendDisarmMessage(weapon);
    }
    activeChar.getInventory().unEquipItemInBodySlot(_slot);
  }
}
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Examples of lineage2.gameserver.model.Player.sendDisarmMessage()

        switch (esi.getType())
        {
          case NORMAL:
            if (item.isEquipped())
            {
              player.sendDisarmMessage(item);
            }
            if (!inventory.destroyItem(item, 1L))
            {
              player.sendActionFailed();
              return;
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