{
if(uneq == null || uneq.isWear())
{
continue;
}
cha.sendDisarmMessage(uneq);
if(weapon != null && uneq == weapon)
{
uneq.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
uneq.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
cha.abortAttack(true, true);