// Use the factory to build a semi-correct resolvedmember - then patch it up with
// reset calls. This is SAFE
ResolvedMemberImpl preIntroducedConstructorRM = world.makeResolvedMember(binding);
preIntroducedConstructorRM.resetName(NameMangler.preIntroducedConstructor(aspectTypeX, targetTypeX));
preIntroducedConstructorRM.resetModifiers(Modifier.PUBLIC | Modifier.STATIC | Modifier.FINAL);
preIntroducedConstructorRM.resetReturnTypeToObjectArray();
pre.binding = world.makeMethodBinding(preIntroducedConstructorRM);
pre.bindArguments();
pre.bindThrownExceptions();