npc.setPath(new Path(attacker.getX(), attacker.getY(),
DataConversions.random(npc.getLoc().minX(), npc
.getLoc().maxX()), DataConversions
.random(npc.getLoc().minY(), npc
.getLoc().maxY())));
player.resetAll();
player.getActionSender().sendMessage(
"Your opponent is retreating");
this.stop();
return;
}