break;
}
case Scoring.CREATURE_DAMAGE:
{
D.addLog("Taken CREATURE_DAMAGE",debugLevel);
scorting.removeType(Scoring.CREATURE_DAMAGE);
// NOT checked if one of the sorcueries does damage to the player!
// (e.g. "Rain of Daggers")
for (int i=0; i< list.size(); i++)
{