for (L2Effect e : effects)
{
if (e.getEffectType() == L2Effect.EffectType.HEAL_OVER_TIME)
{
activeChar.stopEffects(L2Effect.EffectType.HEAL_OVER_TIME);
activeChar.removeEffect(e);
}
if (e.getEffectType() == L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME)
{
activeChar.stopEffects(L2Effect.EffectType.COMBAT_POINT_HEAL_OVER_TIME);
activeChar.removeEffect(e);