Examples of removeAutoSoulShot()


Examples of lineage2.gameserver.model.Player.removeAutoSoulShot()

    final long count = item.getCount();
    if (soulSpiritConsumption == 0)
    {
      if (isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addItemName(SoulshotId));
        return false;
      }
      player.sendPacket(Msg.CANNOT_USE_SPIRITSHOTS);
      return false;
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Examples of lineage2.gameserver.model.Player.removeAutoSoulShot()

    }
    if (count < soulSpiritConsumption)
    {
      if (isAutoSoulShot)
      {
        player.removeAutoSoulShot(SoulshotId);
        player.sendPacket(new ExAutoSoulShot(SoulshotId, false), new SystemMessage(SystemMessage.THE_AUTOMATIC_USE_OF_S1_WILL_NOW_BE_CANCELLED).addItemName(SoulshotId));
        return false;
      }
      player.sendPacket(Msg.NOT_ENOUGH_SPIRITSHOTS);
      return false;
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

                      }
                    }
                }
                else if (_type == 0)
                {
                    activeChar.removeAutoSoulShot(_itemId);
                    ExAutoSoulShot atk = new ExAutoSoulShot(_itemId, _type);
                    activeChar.sendPacket(atk);

                    //cancel the auto soulshot use
                    SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

        // Consume Blessed Spiritshot if player has enough of them
        if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
        {
            if(activeChar.getAutoSoulShot().containsKey(itemId))
            {
                activeChar.removeAutoSoulShot(itemId);
                activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));

                SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
                sm.addString(item.getItem().getName());
                activeChar.sendPacket(sm);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

        // Consume Spiritshot if player has enough of them
        if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), weaponItem.getSpiritShotCount(), null, false))
    {
            if(activeChar.getAutoSoulShot().containsKey(itemId))
            {
                activeChar.removeAutoSoulShot(itemId);
                activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));

                SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
                sm.addString(item.getItem().getName());
                activeChar.sendPacket(sm);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

        // If the player doesn't have enough beast soulshot remaining, remove any auto soulshot task.
        if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
        {
            if (activeOwner.getAutoSoulShot().containsKey(itemId))
            {
                activeOwner.removeAutoSoulShot(itemId);
                activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));

                SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
                sm.addString(item.getItem().getName());
                activeOwner.sendPacket(sm);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

        if (!activeOwner.destroyItemWithoutTrace("Consume", item.getObjectId(), shotConsumption, null, false))
        {
            if (activeOwner.getAutoSoulShot().containsKey(itemId))
            {
                activeOwner.removeAutoSoulShot(itemId);
                activeOwner.sendPacket(new ExAutoSoulShot(itemId, 0));

                SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
                sm.addString(item.getItem().getName());
                activeOwner.sendPacket(sm);
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Examples of net.sf.l2j.gameserver.model.actor.instance.L2PcInstance.removeAutoSoulShot()

          if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false))
          {
            if(activeChar.getAutoSoulShot().containsKey(itemId))
            {
              activeChar.removeAutoSoulShot(itemId);
              activeChar.sendPacket(new ExAutoSoulShot(itemId, 0));

              SystemMessage sm = new SystemMessage(SystemMessageId.AUTO_USE_OF_S1_CANCELLED);
              sm.addString(item.getItem().getName());
              activeChar.sendPacket(sm);
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