else
damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, crit, dual, soul);
if(damage > 0)
{
target.reduceCurrentHp(damage, activeChar);
if(soul && weapon != null)
weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
activeChar.sendDamageMessage(target, damage, false, false, false);