MorphState prevState = new MorphState(mc.theWorld, playerName, "", null, true);
MorphState nextState = new MorphState(mc.theWorld, playerName, "", null, true);
prevState.readTag(mc.theWorld, prevTag);
nextState.readTag(mc.theWorld, nextTag);
//TODO check for mc.theplayer morphstate
// prevState = MorphHandler.addOrGetMorphState(Morph.proxy.tickHandlerClient.getPlayerMorphs(event.entityPlayer.worldObj, event.entityPlayer.username), prevState);
// nextState = MorphHandler.addOrGetMorphState(Morph.proxy.tickHandlerClient.getPlayerMorphs(event.entityPlayer.worldObj, event.entityPlayer.username), nextState);