nearYBuffer[i] = -1;
}
for (int iLine = ySize - 1; iLine >= 0; iLine--) {
WorkProximityBand.ReadRaster(0, iLine, xSize, 1, xSize, 1,
gdalconstConstants.GDT_Float32, proximityBuffer);
SrcBand.ReadRaster(0, iLine, xSize, 1, xSize, 1,
gdalconstConstants.GDT_Int32, scanline);