canvasPG.applyMatrix(matrix.m00, matrix.m01, matrix.m03, matrix.m10, matrix.m11, matrix.m13);
}
if (mapDisplayShader != null) {
mapDisplayShader.shadeWithMarkers(canvasPG);
}
canvasPG.pushStyle();
canvasPG.image(offscreenCutoffPG, 0, 0);
canvasPG.popStyle();
canvasPG.popMatrix();
// canvasPG.resetShader();
}