FiringEvent.AFTER_FIRE));
_debug(new FiringEvent(this, actorToFire,
FiringEvent.BEFORE_POSTFIRE));
if (!actorToFire.postfire()) {
_debug("*** Postfire returned false:",
((Nameable) actorToFire).getName());
// This actor requests not to be fired again.
_disableActor(actorToFire);