return !pauseGame;
}
public void render() {
DisplayDevice displayDevice = CoreRegistry.get(DisplayDevice.class);
displayDevice.prepareToRender();
if (worldRenderer != null) {
if (!CoreRegistry.get(Config.class).getRendering().isOculusVrSupport()) {
worldRenderer.render(DefaultRenderingProcess.StereoRenderState.MONO);
} else {