Examples of preRender()


Examples of com.mysema.query.sql.SQLListeners.preRender()

        SQLListeners listeners = new SQLListeners(listenerParent);
        listeners.add(listener1);
        listeners.add(listener2);

        listeners.start(sqlListenerContext);
        listeners.preRender(sqlListenerContext);
        listeners.rendered(sqlListenerContext);
        listeners.prePrepare(sqlListenerContext);
        listeners.prepared(sqlListenerContext);
        listeners.preExecute(sqlListenerContext);
        listeners.preExecute(sqlListenerContext);
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Examples of org.locationtech.udig.project.ui.internal.commands.draw.DrawFeatureCommand.preRender()

                }
                if (command == null) {
                    command = new DrawFeatureCommand(feature);
                }
                command.setMap(getMap());
                command.preRender();
                commands.add(command);
            }
            Rectangle2D rect = new Rectangle();
            // for( IDrawCommand command : commands ) {
            // rect=rect.createUnion(command.getValidArea());
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Examples of org.locationtech.udig.project.ui.internal.commands.draw.DrawFeatureCommand.preRender()

                }
                if (command == null) {
                    command = new DrawFeatureCommand(feature);
                }
                command.setMap(getMap());
                command.preRender();
                commands.add(command);
            }
            Rectangle2D rect = new Rectangle();
            // for( IDrawCommand command : commands ) {
            // rect=rect.createUnion(command.getValidArea());
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Examples of org.terasology.rendering.opengl.OpenGLMesh.preRender()

                    if (meshComp.mesh != lastMesh) {
                        if (lastMesh != null) {
                            lastMesh.postRender();
                        }
                        lastMesh = (OpenGLMesh) meshComp.mesh;
                        lastMesh.preRender();
                    }
                    Matrix4f modelViewMatrix = MatrixUtils.calcModelViewMatrix(worldRenderer.getActiveCamera().getViewMatrix(), matrixCameraSpace);
                    MatrixUtils.matrixToFloatBuffer(modelViewMatrix, tempMatrixBuffer44);

                    material.setMatrix4("worldViewMatrix", tempMatrixBuffer44, true);
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