Examples of plusY()


Examples of maze.model.MazeCell.plusY()

         if (maze.getWall(cell, Direction.North).isSet() == false)
         { //Check to see if it should be added to queue
            if ( ( (currentDistance + 1) < getNeighborDistance(cell, Direction.North)) &&
                ( (speedy == false) || (getNeighborExplored(cell, Direction.North) == true)))
            {
               queue.add(cell.plusY(-1));
               setDistance(cell.plusY(-1), currentDistance + 1);
            }
         }

         //Check to see if accessible
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Examples of maze.model.MazeCell.plusY()

         { //Check to see if it should be added to queue
            if ( ( (currentDistance + 1) < getNeighborDistance(cell, Direction.North)) &&
                ( (speedy == false) || (getNeighborExplored(cell, Direction.North) == true)))
            {
               queue.add(cell.plusY(-1));
               setDistance(cell.plusY(-1), currentDistance + 1);
            }
         }

         //Check to see if accessible
         if (maze.getWall(cell, Direction.South).isSet() == false)
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Examples of maze.model.MazeCell.plusY()

         if (maze.getWall(cell, Direction.South).isSet() == false)
         { //Check to see if it should be added to queue
            if ( ( (currentDistance + 1) < getNeighborDistance(cell, Direction.South)) &&
                ( (speedy == false) || (getNeighborExplored(cell, Direction.South))))
            {
               queue.add(cell.plusY(1));
               setDistance(cell.plusY(1), currentDistance + 1);
            }
         }

         //Check to see if accessible
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Examples of maze.model.MazeCell.plusY()

         { //Check to see if it should be added to queue
            if ( ( (currentDistance + 1) < getNeighborDistance(cell, Direction.South)) &&
                ( (speedy == false) || (getNeighborExplored(cell, Direction.South))))
            {
               queue.add(cell.plusY(1));
               setDistance(cell.plusY(1), currentDistance + 1);
            }
         }

         //Check to see if accessible
         if (maze.getWall(cell, Direction.West).isSet() == false)
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