pipe.playerStartWatching(player, 0);
}
@Override
public void guiClosedByPlayer(EntityPlayer player) {
pipe.playerStopWatching(player, 0);
}
});
dummy.addNormalSlotsForPlayerInventory(0, 0);
// TAB_1 SLOTS
for(int pipeSlot = 0; pipeSlot < 9; pipeSlot++) {