world.playEffect(location, Effect.SMOKE, BlockFace.EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.SELF);
world.playEffect(location, Effect.SMOKE, BlockFace.WEST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_EAST);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH);
world.playEffect(location, Effect.SMOKE, BlockFace.NORTH_WEST);
}
public static void playGreaterImpactEffect(LivingEntity livingEntity) {
if (!Config.getInstance().getGreaterImpactEffectEnabled()) {
return;